Theodhor Pandeli looks at using the Google+ API in an Android app to provide authentication and social sharing features.
Valdio Veliu looks at the RecyclerView in Android, perfect for handling long lists of data efficiently.
Joyce Echessa shows how to use the YouTube API to embed video into an Adroid App.
Theodhor Pandeli looks at how the Crashlytics library, a part of Twitter's Fabric, can help identify common crashes in an Android app.
Theodhor Pandeli covers Retrofit, an HTTP client Library from Square that helps Android and Java developers make network calls easier and quicker
With Parse shutting in January 2017, Joyce Echessa looks at alternatives, such as using Firebase as a cloud backend for your Android app.
Deivi Taka looks at how to secure your Android apps with the Marshmallow Fingerprint API.
Abbas Suterwala looks at using ViewPager in Android for creating sliding screen UIs in your apps.
Valdio Veliu presents an in-depth and step by step guide to building your very own Android audio player app.
Simon Codrington looks at Android Parcelable, a fundamental building block for transferring data between activities in your Apps.
Wern Ancheta shows how to to communicate with bluetooth low energy devices in a Cordova-based app.
Ayomide Aregbede creates a real-time app for chatting between users, making use of React Native and Pusher
Theodhor Pandeli looks at simplifying image loading in Android with the Picasso library from Square.
Valdio Veliu looks at Android Butter knife, a great tool for optimizing and tidying your Android codeso you can focus on important logic.
Wern Ancheta uses React Native and the Microsoft face API to create a face recognition app.
Jay Raj looks at authenticating users via OAuth with a Cordova and Ionic based app.
In this tutorial, Ivan Dimov shows you how to create a custom in-app browser with the ThemeableBrowser PhoneGap plugin.
Chris Ward looks at the Proto Android App from relayr for rapid IoT development with SDKs available in many popular programming languages.
Interactivity is crucial in cross-platform games and in this tutorial Travis O'Brien covers handling player input with LibGDX.