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Interactivity is crucial in cross-platform games and in this tutorial Travis O'Brien covers handling player input with LibGDX.
Travis O'Brien starts a series on using libGDX to create high powered cross-platform applications and games.
In part three of our tutorial on creating a game in Swift, Rico Zuniga shows how to create interactions and basic gameplay.
In Part 2 of our tutorial on creating a game with Swift, Rico Zuniga looks at drawing objects to the screen.
Rico Zuñiga begins a thorough tutorial on creating a game with Swift, Apple's new Programming Language.
Part two of our tutorial on developing a game in Firefox OS with the Ionic framework.