David Berner explores how to create reusable, Responsive Web Components that can adapt and change inside responsive web designs.
Tag: patrickc
Patrick Catanzariti explores the latest Meta 2 augmented reality headset announcement from an augmented reality developer perspective.
Simon Codrington explores eight HTML5 tags that are often overlooked by web developers or misunderstood due to changes in the HTML5 specification.
Patrick Catanzariti explores pairing the Amazon Echo with IFTTT recipes. He looks at triggering LIFX lights, SMS, email and Google Spreadsheets.
Patrick Catanzariti explains the basics of putting together a Meta augmented reality project in Unity.
Panayiotis Velisarakos looks at two services that provide remote debugging for front-end code on various devices — Weinre and Valence.
Georgie Luhur explains how web developers can use ARIA roles and attributes within their HTML effectively today.
Bartłomiej Kozal discusses the process of building his own Sass Framework, Hocus-Pocus, and the design decisions behind its features.
Patrick Catanzariti shows how you can add deep learning image recognition to your web apps using Clarifai and Node.js.
How web developers can use Sass' @extend feature to make their CSS cleaner, well-structured, and easier to maintain.
Patrick Catanzariti looks at extending the functionality of a personal assistant in Api.ai using custom intents and contexts.
Patrick Catanzariti takes a look at Firefox and Edge's recent move to adopt various WebKit vendor prefixes and what it means for developers.
Pankaj Parashar introduces Microsoft's X-Tag JavaScript library to enable Web Components, using the example of a Google Map custom element.
Maria Antonietta Perna discusses the capabilities of border images in CSS, describing each of the properties in the border image spec.
Patrick Catanzariti explains how to use Evothings and Estimote beacons to prototype a Bluetooth Beacon mobile app.
Patrick Catanzariti explains how to use gesture control in Node.js applications via the Myo Armband and its npm module.
Patrick Catanzariti covers how to include images in Pebble apps across the three Pebble platforms, Aplite, Basalt and Chalk.
Patrick Catanzariti provides guidance on using the new Pebble Dictation API with a demo that sends dictated messages to Slack via IFTTT.
Patrick Catanzariti covers in detail how to put together a Google Cardboard based VR app in Unity using the Google Cardboard Unity SDK.
Patrick Catanzariti provides an overview of various smartwatch platforms available for developers in 2015.
Patrick Catanzariti gives the lowdown on the Pebble Time Round, what it means for developers and some tips for developing on the new platform.
Patrick Catanzariti provides an overview on the options available for developing and delivering virtual reality in the browser.
Patrick Catanzariti explains how to make a smartphone IoT dashboard using the Blynk mobile app and a Particle device.
Patrick Catanzariti explains how to create a Particle device powered button that starts and stops Toggl time tracking via a Node server.
Patrick Catanzariti explores the new Particle Photon, its hardware changes and the process of connecting it up to Wi-Fi and installing a sample app.
Patrick Catanzariti explains how to use Three.js and Node to create a real time visualisation of tweets in virtual reality.
Patrick Catanzariti explains how to run Windows 10 IoT Core on a Raspberry Pi and use it to control a pair of servos.
Patrick Catanzariti shows how to use HTML5, JavaScript, Three.js and Google Cardboard to provide a VR view from a Raspberry Pi camera.
Patrick Catanzariti creates an augmented reality LIFX lightbulb controller using awe.js and IFTTT.
Patrick Catanzariti explains how connect up IoT devices to IFTTT using an Arduino, a LIFX light bulb and Node.js.