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How to Make an Effective IoT Dashboard without Coding

Patrick Catanzariti

Not everyone wants to code up a whole interface for their IoT ecosystem. Sometimes you need a quick and easy interface that’ll be easy to set up and run. Blynk is that interface! It is a smartphone app which can integrate with a range of systems including Arduino, Particle, ESP8266, Intel Edison, Intel Galileo, LightBlue Bean, Raspberry Pi and more. It allows you to display the values from your sensors and trigger pin responses to turn components on and off. It’s a very easy and quick way to test prototypes too. I couldn’t find a good overview of how to pair a Particle device with Blynk, so that’s what I’ll be covering in this article.

If you don’t have a Particle device but have an Arduino or other microcontroller, much of the Blynk process should be the same as I explain in this article, you’ll just need to put the Blynk code onto the device differently (for Arduino, upload this library).

What You’ll Need

  • A Particle Core or Photon
  • A breadboard, resistors and jumper wires
  • Some LEDs and analog sensors – the Blynk app works with any analog and digital pin signals, so feel free to switch these to use your own components. I’ve used a potentiometer and a photo resistor.
  • The Blynk app – You can find it on iOS and Android.
  • Knowledge of how to get code onto your Particle device – see the connecting to the Photon article if you’re new to this or this official guide to Particle Core.

My Sketch

If you’d like to follow along with my exact set up (or close to it depending on which parts you have), here is the sketch:

Sketch of Particle and Blynk setup

Setting Up Blynk

To begin, open up Blynk on your smartphone (if you don’t have it yet, these are the links to the iOS download and Android download).

On first loading the app, you’ll need to create an account. That process is pretty simple, enter an email and password and click “Sign Up”:

Blynk Login Screen

Once you have signed up, you will be greeted with the project screen. Click “Create New Project” to set up your first project:

Creating New Blynk Project

In our new project’s settings, we give it a name and choose “Particle Core” as our hardware model (this is the one to choose if you are working with a Photon too). I’ve called my project “IoT Dashboard”, feel free to get more creative!

Initial New Blynk Project

You’ll see an auth token there on that screen too. Rather than typing it all in or somehow memorizing the whole thing, click the “E-mail” button to have it emailed to you. This is a huge time saver! The email you receive will look like so:

The Blynk Auth Email

Click “Create” and you will end up at a rather black and empty looking screen. This is where you want to put in all your components. Click the icon with the plus at the top right corner to open up the “Widget Box”:

The Blynk Plus Icon

The “Widget Box” is a menu of plenty of different widgets you can add to your project to either control hardware components or read in data from sensors:

The Blynk Widget Box

To start with, lets create a button that can turn on our LED. Click “Button”. This places a button widget onto our project:

Blynk Button Widget Placed

Click that button widge to change its settings. I’ve titled my button component as “LED” as it is going to turn an LED on and off. I’ve set the pin to D2 and left the Mode to “Push”. This means the digital pin is on when the button is pressed down but is off the moment you let go of the button. “Switch” turns it into a toggle where the state stays on when you click it once and off when you click again. The colored circle lets you change the highlight color of the button when it is active.

Blynk LED Button Settings

When you are happy with those settings, click the back arrow to return to the project’s screen. You’ll see the widget now shows the pin number:

Blynk Single LED Setup

I’ve got two LEDs in my set up, so I added a second one, changing the color of the second one to orange.

Blynk Two LED Setup

I also have a photosensor to detect light levels in the room attached to pin A5. To display the values from this sort of analog input, it can be quite nice to have a line graph showing the levels streaming in. For this, create a “Graph” widget. Click on it once again to open up the settings for it.

Blynk Graph Widget Added

I’ve named mine “LIGHT”, set it to A5 and set the values from 0 to 4095 (your own analog set up might have a different range, feel free to change it to suit that). I left the reading frequency at “1 sec”, however you could request it to ping these values more or less frequently depending on your preferences. The bottom toggle sets whether the graph is a bar graph or a line graph. I liked the line graph more:

Editing the Blynk Light Widget

Another neat way of showing analog values is via a “Gauge” widget. I connected up a potentiometer to my breadboard to experiment with this one. You could attach it to any analog input. To try this out, add a “Gauge” widget:

Blynk Gauge Widget Added

Click the new widget to open the settings and adjust them to your component. I named my “Gauge” widget “Dial” and connected it to pin A0. I set the reading frequency to 250ms to get a nice and quick response time when twisting the potentiometer around:

Our Dial Widget

Setting Up Your Particle Device

Setting up the Particle device to use Blynk isn’t too difficult. Luckily most of the grunt work is already done for you in a pre-built library!

To start with, create a new project in the Particle Build interface. Call it whatever your heart desires. Mine was called a rather imaginative name. I called it “Blynk”.

In your new project, click on the libraries icon on the bottom left:

Choosing Particle Libraries

You’ll see within the “Community Libraries” section, the “Blynk” library. Select that one:

The Blynk Particle Library

It will load the many files that make up the Blynk library. These are what will provide all our Blynk integration without us needing to hardcode it all from scratch. Click “Include in App”:

Including the Library In App

It will ask which app you’d like to add it to. Choose the new app you just created (mine was called “Blynk”):

Adding to Particle App

Then click “Add to this app” to confirm:

Add to our app

It will add this into your app. Click “Back to App” to get back to setting up the rest of your code:

Back to our Particle App

The Particle Code

The code for the Particle device should now look like so:

// This #include statement was automatically added by the Particle IDE.
#include "blynk/blynk.h"

Update the code to look like so:

// This #include statement was automatically added by the Particle IDE.
#include "blynk/blynk.h"

char auth[] = "YOURAUTHCODE";

void setup()

void loop()

Change YOURAUTHCODE to the code you were emailed earlier.

The code itself is quite simple. Within our setup() function, we initialize the serial port on port 9600 then wait for five seconds to be sure the Particle device is ready:


Then we initialize our use of the Blynk library by passing in our auth code:


Then within our loop() function we run Blynk to check for any changes in our Particle device’s state or changes in requests from our Blynk app:

void loop()

Flash that code onto your Particle device!

In Action

With your Particle device connected and with that code successfully running on the device, click the play button in the top right to start pulling in values. My one looks like this in action:

Blynk IoT Dashboard In Action

Here’s a video of it working for those more video inclined:

[youtube mThrK2iy1fY]


Blynk is a great tool for putting together a simple dashboard control for a home IoT project. It is also great for testing out whether a prototype is streaming the right values before delving into app development. Hopefully this has provided developers a new and rather useful tool to have in their IoT toolbelt!

If you have seen Blynk in use somewhere really interesting, or have used it in a neat way, please share it in the comments or get in touch with me on Twitter (@thatpatrickguy). I’d love to hear about it!

If you’re looking for other links and sample projects to guide you in your Particle development, I’ve got a set of curated links that might be perfect for you! Head over to Dev Diner and check out my Dev Diner Particle Developer Guide, full of both official links, other great SitePoint articles and more. If you’ve got other great resources I don’t have listed – please let me know too!

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