Tag: game programming
Zdravko Jakupec follows up on his introductory article to saving and loading player-related data in Unity 5, tackling the difficult topic of world objects.
Zdravko shows you how easy it is to save and load player data in Unity - persisting to hard drive and reading from it. Start making awesome games today!
Zdravko guides you through persisting data between scene transitions in Unity - a must have skill for any aspiring game developer!
Vincent Quarles presents a step by step tutorial on building a game in Unity - a Dodger clone. Learn gamedev today!
Ivan Dimov demonstrates how to make a simple game in CoffeeScript, highlighting many of the language's strengths and time-saving features along the way.
This article shows how a simple game skeleton is created using the Phaser engine.
On this week's On Our Radar, James Hibbard casts a wide net, looking at Docker, the evolution of game development, and e-commerce.