Ashraff explains how to create streams and then transform them using three widely used higher-order methods named map, filter and reduce.
Jehan introduces Please, a bash script for automating the installations of many CMSs and Frameworks by configuring them automatically into your Vagrant box.
Jonathan introduces Cocycles, a new code search engine that can read code and search open-source code snippets by functionality.
Jeroen Moons offers advice and lessons learned on how to get a legacy codebase under control and bring it to a new level of maturity.
Chris Ward looks at BigchainDB and how it uses the Blockchain in a new and innovative way — for data storage!
Abder-Rahman explores uses of "yield" in Python, such as resuming execution where a function exited, iterating over a sequence, and working with iterables.
An explanation of the new reticle in the Cardboard v0.6 Unity SDK, how it can be customized and used.
Brij Mishra looks at web app state management, and Microsoft's In-Memory OLTP, to provide ASP.NET with a faster Session State Provider.
Patrick Catanzariti explores the latest Meta 2 augmented reality headset announcement from an augmented reality developer perspective.
Jeremy provides a step-by-step tutorial on how an Atom package is structured, how you can create your own, and how you can publish it to the world.
Shaumik Daityari describes in simple steps how to update your GitHub fork via the command line interface.
Learn how to use the Github web UI to sync a fork with the original repo quickly and easily, all without the use of a CLI
Vincent Quarles builds on a previously written tutorial by adding a pause, a main menu, and a game over screen to his Dodger game clone in Unity.
Osvaldas Valutis explains a simple technique for keeping your publish dates fresh and up to date.