Zdravko Jakupec follows up on his introductory article to saving and loading player-related data in Unity 5, tackling the difficult topic of world objects.
Tag: game design
Vincent Quarles builds on his original Unity-based Pong clone to imitate the classic Pong UI and to add improved gameplay.
Vincent Quarles takes you on a journey to create the old Pong game in Unity, from start to finish. Looking to get your foot in the game dev door? Go!
Vincent Quarles builds on a previously written tutorial by adding a pause, a main menu, and a game over screen to his Dodger game clone in Unity.
Zdravko shows you how easy it is to save and load player data in Unity - persisting to hard drive and reading from it. Start making awesome games today!
Zdravko guides you through persisting data between scene transitions in Unity - a must have skill for any aspiring game developer!
Vincent Quarles presents a step by step tutorial on building a game in Unity - a Dodger clone. Learn gamedev today!