An explanation of the new reticle in the Cardboard v0.6 Unity SDK, how it can be customized and used.
Patrick Catanzariti looks at the Meta augmented reality app exporting and submission process for Meta Pioneers.
Patrick Catanzariti explores the latest Meta 2 augmented reality headset announcement from an augmented reality developer perspective.
Patrick Catanzariti explains the basics of putting together a Meta augmented reality project in Unity.
Zdravko Jakupec follows up on his introductory article to saving and loading player-related data in Unity 5, tackling the difficult topic of world objects.
Vincent Quarles builds on his original Unity-based Pong clone to imitate the classic Pong UI and to add improved gameplay.
Vincent Quarles takes you on a journey to create the old Pong game in Unity, from start to finish. Looking to get your foot in the game dev door? Go!
Vincent Quarles builds on a previously written tutorial by adding a pause, a main menu, and a game over screen to his Dodger game clone in Unity.
Srinivas Rao goes through the entire process of building an augmented reality app for Android in Unity with Vuforia, without writing a single line of code!
Zdravko shows you how easy it is to save and load player data in Unity - persisting to hard drive and reading from it. Start making awesome games today!
Patrick Catanzariti covers in detail how to put together a Google Cardboard based VR app in Unity using the Google Cardboard Unity SDK.
Zdravko guides you through persisting data between scene transitions in Unity - a must have skill for any aspiring game developer!
Vincent Quarles presents a step by step tutorial on building a game in Unity - a Dodger clone. Learn gamedev today!