Elm is a functional programming language that has been attracting quite a bit of interest lately. This article explores what it is and why should you care.
Elm is statically typed language with type inference. Type inference means that we don’t need to declare all the types ourselves, we can let the compiler infer many of the types for us. For example by writing
one = 1, the compiler knows that
one is an integer.
Elm is an almost pure functional programming language. Elm builds on top of many functional pattern like pure views, referential transparency, immutable data and controlled side effects. It is closely related to other ML languages like Haskell and Ocaml.
Elm is reactive. Everything in Elm flows through signals. A signal in Elm carries messages over time. For example clicking on a button would send a message over a signal.
Elm syntax resembles
Haskell, as both are ML family languages.
greeting : String -> String greeting name = "Hello" ++ name
This is a function that takes a
String and returns another
Why Use Elm?
To understand why should you care about Elm, let’s talk about some front-end programming trends in the last couple of years:
Describe State Instead of Transforming the DOM
Not long ago we were building applications by mutating the DOM manually (e.g. using jQuery). As our application grows we introduce more states. Having to code the transformations between all of them exponentially grows the complexity of our application making it harder to maintain.
Instead of doing this, libraries like React have popularised the notion of focusing on describing a particular DOM state and then let the library handle the DOM transformations for us. We only focus on describing the discreet DOM states and not how we get there.
This leads to substantially less code to write and maintain.
Events and Data Transformation
When it comes to application state, the common thing to do was to mutate the state ourselves e.g. adding comments to an array.
The benefit of doing this is that we can write ‘pure’ functions to describe these transformations. These functions are easier to understand and test. An added benefit is that we can control where our application state is changed, thus making our applications more maintainable.
Another benefit is that our views don’t need to know how to mutate state, they only need to know what events to dispatch.
Unidirectional Data Flow
Another interesting trend is having all our application events flow in a unidirectional way. Instead of allowing any component talk to any other component, we send message through a central message pipeline. This centralized pipeline applies the transformations we want and broadcasts the changes to all the parts of our application. Flux is an example of this.
By doing this we gain more visibility of all interactions that happen in our application.
Mutable data makes it very hard to restrict where it can be changed, as any component with access to it could add or remove something. This leads to unpredictability, as state could change anywhere.
By using immutable data we can avoid this, by tightly controlling where application state is changed. Combining immutable data with functions that describe the transformations gives us a very robust workflow, and immutable data helps us enforce the unidirectional flow by not letting us change state in unexpected places.
Another trend in front-end development is the use of a centralized ‘atom’ for keeping all state. Meaning that we put all state in one big tree instead of having it scattered across components.
In a typical application we usually have global application state (e.g. a collection of users) and component specific state (e.g. the visibility state of a particular component). It is controversial whether storing both kinds of state in one place is beneficial or not. But at least keeping all application state in one place has a big benefit, which is providing a consistent state across all components in our application.
Yet another trend is the use of pure components. What this means is that given the same inputs a component will always render the same output. There are no side effects happening inside these components.
This makes understanding and testing our components far easier than before, as they are more predictable.
Back to Elm
Elm is a programming language that has been created from the beginning with many of these patterns in mind. It makes it very natural to embrace and use them, without worrying about doing the wrong things.
In Elm we build applications by using:
- Immutable data
- Pure views that describe the DOM
- Unidirectional data flow
- Centralized state
- Centralized place where mutations to data are described
- Contained side effects
Other big gain of Elm is the safety that it provides. By completely avoiding the possibility of values being null, it forces us to handle all alternative pathways in an application.
var list =  list * 2
This will return
If you try something similar in Elm:
list =  (List.head list) * 2
The compiler will reject this, telling you that
List.head list returns a Maybe type. A Maybe type may or may not contain a value, we must handle the case where the value is
(Maybe.withDefault 1 (List.head list)) * 2
This provides us with a lot of confidence in our applications. It is very rare to see runtime errors in Elm applications.
To get a clearer picture of the Elm language and how applications are built with it, let’s develop a tiny application that shows an HTML element moving across a page. You can try this application by going to http://elm-lang.org/try and pasting the code there.
import Html import Html.Attributes exposing (style) import Time name : Html.Html name = Html.text "Hello" nameAtPosition : Int -> Html.Html nameAtPosition position = Html.div [ style [("margin-left", toString position ++ "px")] ] [ name ] clockSignal : Signal Float clockSignal = Time.fps 20 modelSignal : Signal Int modelSignal = Signal.foldp update 0 clockSignal update : Float -> Int -> Int update _ model = if model > 100 then 0 else model + 1 main : Signal Html.Html main = Signal.map nameAtPosition modelSignal
Let’s go over it piece by piece:
import Html import Html.Attributes exposing (style) import Time
First we import the modules we will need in the application.
name : Html.Html name = Html.text "Hello"
name is a function that returns an
Html element containing the text
nameAtPosition : Int -> Html.Html nameAtPosition position = Html.div [ style [("margin-left", toString position ++ "px")] ] [ name ]
name in a
Html.div is a function that returns a
div element. This function take an integer
position as a unique parameter.
The first parameter of
Html.div is a list of HTML attributes. The second parameter is a list of children HTML elements. An empty div tag would be
Html.div  .
style [("margin-left", toString position ++ "px")] creates a style HTML attribute, which contains
margin-left with the given position. This will end as
style="margin-left: 11px;" when called with position
So in summary
Hello with a margin on the left.
clockSignal : Signal Float clockSignal = Time.fps 20
Here we create a signal that streams a message 20 times per second. This is a signal of floats. We will use this as a heartbeat for refreshing the animation.
modelSignal : Signal Int modelSignal = Signal.foldp update 0 clockSignal
clockSignal gives us a heartbeat, but the messages it sends through the signal are not useful, the payload of
clockSignal is just the delta between each message.
What we really want is a counter (i.e 1, 2, 3, etc). To do this we need to keep state in our application. That is take the last count we have and increase it every time
Signal.foldp is how you keep state in Elm applications. You can think of
foldp in a similar way to
foldp takes an accumulation function, an initial value and a source signal.
Each time the source signal streams an event,
foldp calls the accumulation function with the previous value and holds onto the returned value.
So in this case, each time
clockSignal streams a message, our application calls
update with the last count.
0 is the initial value.
update : Float -> Int -> Int update _ model = if model > 100 then 0 else model + 1
update is the accumulation function. It takes a
Float which is the delta coming from
clockSignal as first parameter. An integer which is the previous value of the counter as second parameter. And returns another integer which is the new value of the counter.
model (previous value of the counter) is more than 100 we reset it to 0, otherwise just increase it by 1.
main : Signal Html.Html main = Signal.map nameAtPosition modelSignal
Finally, every application in Elm start from the
main function. In this case we
modelSignal we created above through the
nameAtPosition function. That is, each time
modelSignal streams a value we re-render the view.
nameAtPosition will receive the payload from
modelSignal as first parameter, effectively changing the
margin-left style of the div twenty times per second, so we can see the text moving across the page.
The application we just built above demonstrates:
- HTML in Elm
- Using signals
- Keeping state the functional way
- Pure views
If you have used Redux you will note that there are several parallels between Elm and Redux. For example
update in Elm is quite similar to reducers in Redux. This is because Redux was heavily inspired by the Elm architecture.
Elm is an exciting programming language which embraces great patterns for building solid applications. It has a terse syntax, with a lot of safety built-in which avoids runtime errors. It also has a great static type system that helps a lot during refactoring and doesn’t get in the way because it uses type inference.
The learning curve on how to structure an Elm application is not trivial, as applications using functional reactive programming are different to what we are used to, but is well worth it.
- When building large applications in Elm it is a good practice to use the Elm architecture. See this tutorial for more information.
- The Elm Slack community is an excellent place to ask for help and advice.
- The Pragmatic Studio videos on Elm are an excellent resource to get you started.
- Elm-tutorial is a guide I’m working on to teach how to build web applications with Elm.