Chris uses ReactJS, PHP, and Websockets to demonstrate how we can procedurally generate game terrain for our rip-off of Stardew Valley!
Tag: asynchronous code
Chris bootstraps a basic Stardew-Valley-like game in this game development with PHP post, using an async server, preprocessors, and ReactJS!
Thomas explains the most recent version of pthreads targeting PHP 7+ and demonstrates all the new features it brought along. Get started with parallelism!
Chris goes through the whole process of building a PHP async library for converting HTML to PDF - magical stuff!