Chris uses ReactJS, PHP, and Websockets to demonstrate how we can procedurally generate game terrain for our rip-off of Stardew Valley!
Chris bootstraps a basic Stardew-Valley-like game in this game development with PHP post, using an async server, preprocessors, and ReactJS!
Chris writes test watchers: auto-compiling PHP from Preprocess files, and auto-testing after every file-change. No need to manually run PHPUnit ever again!
Chris adds some unexpected functionality to PHP, and all without custom extensions or recompiling. Let's unlock the power of macros and preprocessors!
Hugo shows us how to get up and running with the Node-based preprocessor Stylus.
James gives us some options when handing over files to client who needs to edit your Sass, when they don't have Sass.
Some suggestions for organizing modules in a Sass project for easier development and maintainability. Helpful for those working on a team or on their own.