Chris uses ReactJS, PHP, and Websockets to demonstrate how we can procedurally generate game terrain for our rip-off of Stardew Valley!
Chris bootstraps a basic Stardew-Valley-like game in this game development with PHP post, using an async server, preprocessors, and ReactJS!
Chris writes test watchers: auto-compiling PHP from Preprocess files, and auto-testing after every file-change. No need to manually run PHPUnit ever again!
Chris adds some unexpected functionality to PHP, and all without custom extensions or recompiling. Let's unlock the power of macros and preprocessors!