In the last article, I described three ways to work with with images from a responsive design standpoint, discussing the best solution to adopt while serving properly-sized imagery to a variety of screen sizes. In today’s article, I’ll focus on imagery management from another point of view, that is cross-browser compatibility.
During the creation of a website — especially if your aim to make its structure responsive — one of the most important and frequent problems that a web designer has to face involves cross-browser compatibility, that is, compatibility across different browsers.
What does “compatibility” stands for? The designer of a website must ensure that their design works properly and that its appearance is error-free and functional on any platform used to view it. It ‘s definitely one of the most complicated and frustrating aspects you must consider when designing a new project, but it’s essential that the you do not leave anything to chance and keep cross-browser compatibility in mind throughout the design process.
Many of the new CSS capabilities introduced in the new CSS3 version are still not widely supported by all major browsers. In fact, some are not recognized and therefore ignored completely, which can pose major problems if your design relied on unsupported CSS. It’s not just a variety of browser types either; different versions of the same browser can support (or fail to support) various design techniques, which complicates cross-browser compatibility even further.
Let’s get back to image management, which probably is the weak point of the RWD approach, especially for browser compatibility issues. Photos and media need to be flexible and adapt to different devices, and at the same time, it’s crucial that they don’t slow down page loading in the process. Therefore, there is still no definitive, ideal solution to problems such as different screen sizes, restricted bandwidth (in cases of mobile browsing), performance on high-resolution (“retina”) displays, and so on.
It is clear that using a single image (the largest possible version) for all devices is not an advisable solution. Think about the time a poor smartphone-2G user would take to load your design. After your ultra-slow image loads, those high-resolution images will probably display at about one quarter of their original size.
The first solution is also the simplest one — I’m talking about a script called respond.js, which enables the older browser versions to understand and execute CSS3 media queries. Here’s all it takes to get started.
This script is called on the page (as shown above) and adds support to media queries, min-width, max-width, and all media types (e.g. screen) for older browsers. This script can help your CSS3 instructions work properly, even for older browsers.
Respond.js may seem like it’s too easy to be an ideal solution, but for many projects this is an great solution because the code is read from the latest CSS3 PC browser and all browser designed for smartphones. The sole purpose of the script is to make older browsers read the CSS3 instructions within media queries. Nothing more, nothing less.
Modernizr supports these browsers: IE6+, Firefox 3.5+, Opera 9.6+, Safari 2+, Chrome, Mobile Safari, Android WebKit browser, Opera Mobile, and Firefox Mobile.
You can download the full version of the library and implement it according to your specifications. However, if you only needs to test the compatibility of CSS3 in your browser, you can set the various options offered by the library and create your own compressed code. Paste the code into an external .js file and include it at the tag of your HTML document. The Modernizr team recommend to include the library just after importing CSS.
You should have this code:
You should see something like this:
<html class="js flexbox canvas canvastext webgl no-touch geolocation postmessage websqldatabase no-indexeddb hashchange history draganddrop websockets rgba hsla multiplebgs backgroundsize borderimage no-borderradius boxshadow textshadow opacity cssanimations csscolumns cssgradients cssreflections csstransforms csstransforms3d csstransitions fontface generatedcontent video audio no-localstorage no-sessionstorage webworkers applicationcache svg inlinesvg smil svgclippaths"> .... </html>
The third solution that we consider is very different from the previous two, especially because it does not make use of CSS3 and accordingly of media queries. However, the concept is very similar to the CSS3 media queries.
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If we use CSS3 in a single file, this library requires us to separate the code into several CSS files, one for each device type. The library parses the resolution of the device and calls the CSS designed for that specific screen resolution.
We can download the script and see immediately how it works. Activate the library on your page with the following line:
Then, copy the following code:
We see the list of CSS files within the “range,” one for each group of resolutions. Each of these files contains CSS properties related only to a specific device, just as the code enclosed within the CSS media queries.
The common CSS—that is the CSS that should apply to all screen sizes—should be included in a different CSS file, which for convenience we can call master.css and retrieve it before the integration of this library, just like normal CSS file:
<link href="assets/master.css" rel="stylesheet" type="text/css" media="screen" />
Which of the three solutions should we adopt? They are all valid, sensible approaches. If you choose to apply the first solution (respond.js), you’ll have to write and manage a single CSS file, unlike adapt.960.js, which requires multiple CSS files. Finally, if you choose to try Modernizr, you’ll take advantage of new CSS3 capabilities in the browsers that can support them and still have easy and reliable means of controlling the situation for the browsers that cannot.
Remember that there are also web-based services to test a responsive website and simulate resizing of the browser window. Two of these are responsive.is, which is very easy to use, and studiopress.com, which, after entering the web address, makes different views of your website appear side-by-side.
In addition to web-based solutions, there are also applications that can be installed directly on your personal computer. Among them, we find Opera Mobile Emulator, which is available for Mac, Linux, and Windows. After installing and opening the application, you’ll have a list of devices that it can emulate (with the unfortunate exception of Apple devices).
To conclude this article, I’d like to share a very useful online tool to test the compatibility of your live website: crossbrowsertesting.com. You must choose an operating system and a web browser, and that’s all. A series of well-organized screenshots on multiple browsers will allow you to have a complete view of your site, and in this way, it will be easier to understand on which elements you should modify to make your project perfectly compatible with any platform.
Want to learn more about Responsive Web Design? Check out SitePoint’s new book, Jump Start Responsive Web Design!
I have a Bachelor's degree in European languages, cultures, and literature from the University of Naples. I'm passionate about graphics and web design, and for several years I've been working on projects and designs for many companies. I'm a writer for the Audero User Group; my specialties are HTML, CSS, Web Design, and Adobe Photoshop.
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