Abder-Rahman Ali, Mar 30
Quick Tip: Understanding the Yield Keyword in Python
Abder-Rahman explores uses of "yield" in Python, such as resuming execution where a function exited, iterating over a sequence, and working with iterables.
Patrick Catanzariti, Mar 21
What in the World Is a Reticle? Exploring the Cardboard Unity SDK
An explanation of the new reticle in the Cardboard v0.6 Unity SDK, how it can be customized and used.
Brij Mishra, Mar 18
SQL Server In-Memory OLTP as ASP.NET Session State Provider
Brij Mishra looks at web app state management, and Microsoft's In-Memory OLTP, to provide ASP.NET with a faster Session State Provider.
Patrick Catanzariti, Mar 14
How to Export and Submit Your Meta App
Patrick Catanzariti looks at the Meta augmented reality app exporting and submission process for Meta Pioneers.
Patrick Catanzariti, Mar 07
What the Meta 2 Means for Augmented Reality Developers
Patrick Catanzariti explores the latest Meta 2 augmented reality headset announcement from an augmented reality developer perspective.
Shaumik Daityari, Feb 26
API Building and Testing Made Easier with Postman
Shaumik examines the purpose of APIs, and how Postman can help with the critical task of testing them for functionality, exception handling and security.
Patrick Catanzariti, Feb 22
Getting Started with Augmented Reality and Meta
Patrick Catanzariti explains the basics of putting together a Meta augmented reality project in Unity.
Zdravko Jakupec, Feb 19
Mastering Save and Load Functionality in Unity 5
Zdravko Jakupec follows up on his introductory article to saving and loading player-related data in Unity 5, tackling the difficult topic of world objects.
Craig Buckler, Feb 17
7 Simple Speed Solutions for MongoDB
Are your MongoDB queries fast and effective regardless of database size? Craig discusses a number of options to consider when your NoSQL queries go quirky.
Jérémy Heleine, Feb 10
How To Develop a Package for GitHub's Atom Code Editor
Jeremy provides a step-by-step tutorial on how an Atom package is structured, how you can create your own, and how you can publish it to the world.
Shaumik Daityari, Feb 09
Quick Tip: Sync a GitHub Fork via the Command Line
Shaumik Daityari describes in simple steps how to update your GitHub fork via the command line interface.
Bruno Skvorc, Feb 09
Quick Tip: Sync a Fork with the Original via GitHub's Web UI
Learn how to use the Github web UI to sync a fork with the original repo quickly and easily, all without the use of a CLI
Vincent Quarles, Feb 05
Building a Pong Clone in Unity: UI and Gameplay
Vincent Quarles builds on his original Unity-based Pong clone to imitate the classic Pong UI and to add improved gameplay.
Vincent Quarles, Jan 29
Retro Revolution: Building a Pong Clone in Unity
Vincent Quarles takes you on a journey to create the old Pong game in Unity, from start to finish. Looking to get your foot in the game dev door? Go!
Vincent Quarles, Jan 22
Adding Pause, Main Menu and Game over Screens in Unity
Vincent Quarles builds on a previously written tutorial by adding a pause, a main menu, and a game over screen to his Dodger game clone in Unity.
Design & UX
Chris Ward, Jan 21
Display Data Sets in InDesign with Porky
One data source, unlimited endpoints – that's the dream. Porky proposes to convert your online content to 'InDesign'. It might be possible but is it good?
Osvaldas Valutis, Jan 20
Time Ago: How to Display Publish Dates as Time Since Posted
Osvaldas Valutis explains a simple technique for keeping your publish dates fresh and up to date.
Craig Buckler, Jan 19
What's the Best Programming Language to Learn in 2016?
How can you decide which programming language to use when faced with conflicting advice, surveys and opinions? Craig reveals the best way to start...
Chris Ward, Jan 15
Deploying from GitHub to a Server
Chris Ward provides tips on making Git and GitHub projects fit better into developer workflow—from running tests to deploying your code to a server.
Tanay Pant, Dec 22
Developing 3D Games with Unity 5
Tanay Pant presents a step-by-step guide to creating a simple 3D game using the Unity 5 gaming platform.
Josh Althuser, Dec 18
Is Hiring a Full Stack Developer Worth It?
Josh Althuser explores the meaning of full stack development, and the pros and cons of hiring full stack developers.
Shivam Mamgain, Dec 15
Google Maps Made Easy with GMaps.js
Shivam Mamgain explores ways to utilize and customize Google Maps with GMaps.js, a library that makes it much easier to harness the Google Maps API.
Adam Bolte, Dec 04
Understanding *NIX Login Scripts
Adam Bolte looks at how to determine the best location to load your environment variables and programs for altering your shell or desktop environment.
Simon Codrington, Dec 01
Using the Battery Status API to Optimize Your Development
Simon presents the Battery Status API, used for determining the battery levels of an end user's device and tailoring your app to optimize performance.