Extending an iOS App with WatchKit

By Brett Romero

In this tutorial I will show you how to extend an existing iOS app with WatchKit using a brain training app called “Brain Enhancer”. The Watchkit version of the app will be a pared down version of the full iOS app. It will be a different experience but within the context of the iOS app to avoid a disjoined experience between the two apps. The user should understand that they are still using the same app.

The Watch App will make use of glances and notifications. Once the user opens the Watch App, they’ll be able to interact with small versions of the quizzes. Think of these as bite size quizzes. This tutorial will show how to add functionality into the Watch App that allows the user to take the short quizzes.

You can find the beginning code for this tutorial on GitHub.

The User Interface

Below are the two main scenes in the iOS app. The first scene will look like this:

First Scene

The second like this:

Second Scene

For the Watch App, the glance will display a short notice that scheduled training is coming up.

Watch App Glance

The notification will start with the following screen:

Watch App Notification

Upon clicking Start, the user will be dropped into the Watch App where the quiz has posted the first question:

Asking a Question

The next question will display when the user clicks the correct answer, otherwise the button will highlight red.

Creating The Watchkit Project

To add the Watch Kit extensions to an iOS project already created, do the following:

Select File -> New -> Target. Select Apple Watch

Create a new Target

Click Next and select the Notifications and Glances options:

Select options

Click Finish and then click Activate on the activate scheme popup window.

There should now be folders that look similar to the following in the project:

Resulting folder structure

There are controllers for the notification and glance. The actual watch app code will be in InterfaceController.swift.

That completes setting up of the project. Now let’s begin building out the UI and adding functionality.

Building The Watch App User Interface

Watchkit uses one storyboard for the watch app, glance and notifications.

Let’s start with the glance. The glance needs to display the text “Braining Training In 5”. To fit into the glance the label height needs to be increased and it needs to be multi line.

Drag a label into the bottom glance group and adjust the height. It should look similar to the following:

Add a label

In the Attributes Inspector for the label, adjust lines to 2.

For the notification, change the label to “Time For Training”.

Change label text

Finally, the Watch app will need one label and two buttons, which will look like this:

Add label and buttons

To create this layout, drag a label into the app. Adjust the height to enable three lines of text into the label, a height of 65.5 should be fine. Make the label 3 lines, similar to the glance label.

To finish the watch app UI, drag two buttons onto it.

Enabling App Groups

Next the app will simulate data coming from the iOS app to create the glance. In a real world scenario, the iOS app might be on a schedule to let the user know when the next training is coming up. This app will set a timer in the iOS app to display the glance after 5 seconds. To get data from the iOS app into the glance, create an app group, which is a shared container for storing data. To do this, an account at iOS Dev Center is required.

First, turn on the app group. Click the project in the Project Navigator, then click the iOS app target and then Capabilities. Turn on App Groups. If an app group needs to be added, this can be done by clicking the + under any listed app groups.

In the following screenshot, I’m using an app group named groups.brainenhancer_test.

Create App Groups

Upon clicking to turn on app groups, there may be a popup like the following:

Choose Dec Center account

This popup allows the developer to choose their Dev Center account.

Next enable app groups for the Watch Kit extension. It’s located under Targets. Just follow the same steps as above and be sure to use the same app group as for the iOS app.

Wiring Up The Glance

Next an IBOutlet is needed for the glance label. Open interface.storyboard and control click and drag from the label to GlanceController.swift, which should be open via the Assistant Editor. Name the outlet updateLabel and make it a strong storage type. This will create an IBOutlet. These are the same steps used to create IBOutlets in iOS apps.

@IBOutlet var updateLabel: WKInterfaceLabel!

With the outlet created, add the code that will update the label from the iOS app. To do this, in the iOS app, open the first scene view controller. Add the following to viewDidLoad:

let sharedDefaults = NSUserDefaults(suiteName: "group.brainenhancer_test")
sharedDefaults?.setObject("Braining Training In 5", forKey: "payload")

The above is using NSUserDefaults to push data into the app group. I’m using the key payload, which will be the same key referenced in the watch app to pull out data.

In GlanceController, add the following to the willActivate function:

let timer = NSTimer.scheduledTimerWithTimeInterval(5, target:self, selector: Selector("updatePayLoad"), userInfo: nil, repeats: true)

This sets up a timer that causes the data to display on the glance 5 seconds after the glance appears. The NSTimer references a function named updatePayLoad. Add the following for that method:

func updatePayLoad(){
  let sharedDefaults = NSUserDefaults(suiteName: "group.brainenhancer_test")
  let payload = sharedDefaults?.objectForKey("payload") as! String

This is the reverse of what is happening in the iOS app. The same app group is referenced, as is the payload key.

Text is assigned to the updateLabel via a function rather than property. This is one difference with Watchkit. Most actions are carried out via functions instead of properties.

To run the glance, select it from the scheme menu:

Run the Glance

The iOS app will not run in this situation, only the glance. If the watch app simulator does appear, open to Hardware -> External Displays -> Apple Watch. After 5 seconds, our message should appear on the watch app label.

Once the glance runs, after 5 seconds, the text “Braining Training In 5” will be visible.

Wiring Up The Notification

Watchkit notifications are similar to notifications in iOS apps. The main difference between glances and notifications is that glances are for quick, read only messages and notifications allow more interaction.

Launch the watch app and start the quiz. I’ll use PushNotificationPayload.apns for the notifications, which can be found under Supporting Files in the extension folder. This file contains JSON that is used to configure the notification UI. The only thing to be changed is the title text:

"WatchKit Simulator Actions": [
        "title": "Start",

There are two buttons that will appear on the notification, Dismiss and Start. If the user clicks Dismiss, the notification will go away and the regular watch will appear. If the user clicks Start, the watch app will launch.

To run the notification, use through the same menu as with the glance but this time choose notification.

Building The Quiz Watch App

Now it’s time to build our watch app.

Create App Interface

IBOutlets are required for all three UI elements. Open InterfaceController.swift with the Assistant Editor. Control click and drag from each UI element into InterfaceController. There should be the following outlets:

@IBOutlet var questionLabel: WKInterfaceLabel!

@IBOutlet var buttonA: WKInterfaceButton!

@IBOutlet var buttonB: WKInterfaceButton!

I’m going to add a Question class inside of the extension folder. This will store each question, answer set and correct answer in a structured object. Right click on the Extension folder and select new file. Add an NSObject class and paste the following into the class:

class Question: NSObject {
var questionText: String
var answerId: Int
var answers = [Int: String]()

init(questionText:String, answerId: Int, answers:[Int:String]){
    self.questionText = questionText
    self.answerId = answerId
    self.answers = answers

class QuestionManager: NSObject {
 func getAnswerText(questionsArray:[Question], answerId:Int, questionId:Int) -> String{
    let question = questionsArray[questionId]
    return question.answers[answerId]!

func checkAnswer(questionsArray:[Question], answerId:Int, questionId:Int) -> Bool{
    let question = questionsArray[questionId]
    if(question.answerId == answerId){
        return true
    return false


Each Question instance is initialized with the question text, answer ID and answer set. There is another class named QuestionManager. This class helps us get the answer text and also check if an answer is correct.

Now go back to InterfaceController and add the following just beneath the class declaration:

var counter = 0
let questionManager = QuestionManager()
var questions = [
    Question(questionText: "What is the capital of Arizona?",
        answerId: 0,
    Question(questionText: "What year was the American Revolution?",
        answerId: 1,

The above code creates an instance of the QuestionManager class and sets up two questions, which are added to an array. Given the question array and how we used NSUserDefaults in association with app groups, you can see how this array coming from the iOS app.

The following method is added to InterfaceController and helps advance to the next question:

func setupNextQuestion(){

    let answerText = questionManager.getAnswerText(questions, answerId: 0, questionId: counter)
    let answerText2 = questionManager.getAnswerText(questions, answerId: 1, questionId: counter)

Button backgrounds are always reset to black in case a wrong answer was selected, which causes the background to change to red.

Now create IBActions for the two buttons. Control click and drag each button to InterfaceController.swift, which should be open in the Assistant Editor. Select IBAction and provide the following names. There should also be the same functions once the actions are created.

@IBAction func buttonA_click() {}
@IBAction func buttonB_click() {}

Modify the above functions so they look like this:

@IBAction func buttonA_click() {
    if(questionManager.checkAnswer(questions,answerId: 0,questionId: counter)){
        if(counter < questions.count){
    else {

@IBAction func buttonB_click() {
    if(questionManager.checkAnswer(questions,answerId: 1,questionId: counter)){
        if(counter < questions.count){
    else {

When a button is pressed, check if the correct answer has been selected. If it has, move to the next button. Otherwise, change the button background color to red and do not advance to the next question.

That should complete our watch app. To run it, go to the same menu used for glance and notification, but this time select the Watchkit App. The app will start in the Watch simulator. Select the correct answer and move to question 2. If the wrong answer is selected, the button background should change to red and stay on the answer until the correct button is pushed.

The final code for the tutorial can be found on GitHub, but make sure you change the App Group settings to your own before running.


In this tutorial we saw how to extend an existing iOS app and move data from the iOS app into a Watchkit Extension. We built functionality into the watch app to handle quizzes. We learnt how to start a glance, notification or watch app in Xcode with little effort.

With more exploration of the interface storyboard, you’ll see there’s a lot more you can do with the watch app to brand it similar to your iOS app. There’s lots of functionality that can be built into watch apps. This article provides a great starting point. As always, I’m keen to hear your throughs and experiences.

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