By Craig Buckler

How to Use the Mouse Wheel Event in HTML5 Pages

By Craig Buckler

Supporting the mouse wheel can add further interactivity to your HTML5 web pages. Rather than scrolling the page, you could perform a different action such as zooming in or out.

View the mouse wheel demonstration page…

Most browsers support the “mousewheel” event for any element. You can register a handling function which is passed an event object. This exposes a wheelDelta property; a positive value for scrolling up or a negative value for scolling down. The larger or smaller the value, the bigger the movement.

Unfortunately, there’s one browser which doesn’t support the the “mousewheel” event. You’re wrong: it’s Firefox. Mozilla has implemented a “DOMMouseScroll” event. This passes an event object with a detail property but, unlike wheelDelta, it returns a positive value for scrolling down. So, until Mozilla adopt the event, we have a bizarre situation where it’s actually a little easier to code for IE6! That’s not something you hear said every day.

You should also note that Apple disable the scroll wheel in Safari, but support is available in the webkit engine so your code won’t cause any problems.

Adding a mousewheel Event Handler

Let’s add an image to our web page which will zoom in and out in response to the mouse wheel:

<img id="myimage" src="myimage.jpg" alt="my image" />

We can now attach the mousewheel event handler:

var myimage = document.getElementById("myimage");
if (myimage.addEventListener) {
	// IE9, Chrome, Safari, Opera
	myimage.addEventListener("mousewheel", MouseWheelHandler, false);
	// Firefox
	myimage.addEventListener("DOMMouseScroll", MouseWheelHandler, false);
// IE 6/7/8
else myimage.attachEvent("onmousewheel", MouseWheelHandler);

The Cross-Browser mousewheel Event Handling Function

Our MouseWheelHandler can now determine the wheel movement delta. In this case, we’re going to reverse Firefox’s detail value and return either 1 for up or -1 for down:

function MouseWheelHandler(e) {

	// cross-browser wheel delta
	var e = window.event || e; // old IE support
	var delta = Math.max(-1, Math.min(1, (e.wheelDelta || -e.detail)));

We can now size the image accordingly. The code below sets a width between 50px and 800px, but you could determine the image’s natural dimensions and use that. = Math.max(50, Math.min(800, myimage.width + (30 * delta))) + "px";

	return false;

Finally, we return false to cancel the standard event which would normally scroll the page.

View the mouse wheel demonstration page…

The code works in every browser, including IE6, 7 and 8, but Safari users won’t see anything happening.

And if you enjoyed reading this post, you’ll love Learnable; the place to learn fresh skills and techniques from the masters. Members get instant access to all of SitePoint’s ebooks and interactive online courses, like HTML5 & CSS3 For the Real World.

Comments on this article are closed. Have a question about HTML? Why not ask it on our forums?

  • Started to read this article, and I’m sure it was interesting, but left as soon as the modal dialog appeared. A bit too obtrusive. My sitepoint loyalty is on shaky ground…

    • I agree with Vincent, very obtrusive. Sitepoint, you’re better than that.

    • Anonymous

      Agreed, Vincent.

  • Anonymous

    Works in Safari 5.1.5.

  • Anonymous

    Works in Apple Safari 5.1.5.

  • This will be great for my game development. Thanks for the post.

  • No offense, but what in blazes does this have to do with HTML 5? Has it really become such a sick trend to slap it’s name on EVERYTHING, that techniques going back over a decade now end up under it’s banner for no good reason?!?


    That said, it is a nice use of said scripting techniques; it’s just that if intercepting the mouse wheel is a HTML 5 concept, I’m the Queen of England.

    • USPaperchaser

      *claps hands* Well said.

    • Justin

      Agreed. It’s annoying to see HTML5 slapped on to everything.

      That said, I recently used this technique to scroll an element that overflowed it’s container (long complicated design story…). Sadly I may have to ditch the idea due to usability concerns (user might not realize there is content further down). I can confirm it works on IE6-9, Chrome, FF, and Safari though.

  • PetitPaul

    Precision: it works in Safari 5.1.5 with the Apple Magic Mouse, which has no wheel actually but a kind of touch pad. I don’t know about thrid party mouse with wheels.

  • I’m usinf Firefox 12 Beta 4 — works fine. :)

  • LJ

    Just wanted to leave a note that on some browsers (chrome for one) the wheel is still tied to the page right-side scroll.. is there a way to disable this?

  • I like it. And, it works with Maxthon! But then what wouldn’t?

  • Nice idea – and useful example. One challenge for you though Craig. Can you now make this keyboard accessible as well for non-mouse users?

Get the latest in Front-end, once a week, for free.