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Jump Start CoffeeScript Cover

Jump Start CoffeeScript

CoffeeScript is redefining the way JavaScript is written

4.4

average rating (22 votes)

Created by

Earle Castledine

Published by

SitePoint

Last Updated

23 November 2012

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Details

Learning CoffeeScript will empower you to write better JavaScript, accomplishing more while expending much less sweat! If you have some knowledge of web programming concepts and want to streamline writing JavaScript, this book is for you.

What you will learn

* How to set up everything you need to begin using CoffeeScript. * Easily work with loops, splats, and function binding. * Structure your code with classes. * Develop a fun 2d platform game

Description

Learning CoffeeScript will empower you to write better JavaScript, accomplishing more while expending much less sweat! If you have some knowledge of web programming concepts and want to streamline writing JavaScript, this book is for you.

Who is this for?

This book is aimed at web developers with an existing background in HTML, CSS, and JavaScript. It focuses on what's relevant for the mobile context, so you'll need a decent grounding in the basics of front-end development. It also includes some HTML5 and CSS3, but don’t worry if you’re unfamiliar with these standards—anything we use that’s either new or uncommon will be explained in greater detail.

Creator

Earle Castledine avatar

Earle Castledine

Earle Castledine—JavaScript flâneur and internet flibbertigibbet—is back! By day it’s serious business while Earle steers the ship as lead engineer at hot startups. By night his attention turns to the world of weird art and wonderful game design.
Earle Castledine avatar

Reviews

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orlin chirinos

the examples are great to work with and to understand over. from one step to the other.

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Diana MacDonald

Launches straight into the good stuff: second line of the book is code.

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Bernard

I have the print book - where is the code for this??

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Steve Runyon

Castledine does a nice job of covering both beginning and what I would consider more advanced CoffeeScript features in 6 chapters. (Chapter 7 is just a wrapup.) His writing is humorous, engaging and it's pretty cool that you end up with a playable game at the end! My only complaint is that, since I don't know anything about game development, I found myself having to "look past" the game aspects of the sample code to see his points about the CoffeeScript features he was illustrating.

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Mary E MacLauchlan

Very good coffeescript. Need more compiler instructions.

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Jump Start CoffeeScript

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