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Designing UX: Prototyping

Designing UX: Prototyping

A prototype is worth a thousand words


Course details

4.3∙51 Ratings11 reviews

Published
March 2017
Publisher
SitePoint
Chapters
9

About the course

It's well known that identifying and fixing problems in design is easier and cheaper if it can be done earlier in the process of design and build. That's because as the fidelity of the project we're working on increases, the effort involved in making changes increases. If we can test out early ideas to see if they work, in small chunks, then we can identify whether those ideas are going to work. To do this, we need to build prototypes.

With easy-to-follow, practical advice, this book will show you how to use a number of different prototyping techniques. It's aimed at beginner-level UX professionals, web designers, and developers who want to get a practical introduction to prototyping techniques. No prior experience with prototyping is assumed.

Authors

Ben Coleman

Ben Coleman

Ben is co-founder and managing director at fffunction, a design agency in the South West of the UK. He trained as a product designer in the late 1990's and moved into the field of digital design shortly after. In doing so he brought user centred design principles to this relatively new field and has been applying them to digital projects ever since. At fffunction he wears many hats, but can be mostly be found solving design problems, running workshops, organising content into information architectures, sketching interfaces, building prototypes, and testing them with users.
Dan Goodwin

Dan Goodwin

Dan is the user experience director at fffunction. With a background of twenty years experience in agency and in-house software and web development, he is an all-rounder with strong technical and people skills in addition to user experience. He loves user research and bringing users and empathy for them into every step of a project.

Course Outline

Chapter 1: Defining the Case for Prototyping
Chapter 2: The Prototyping Process
Chapter 3: An Overview of Prototyping Tools and Techniques
Chapter 4: Paper Prototyping
Chapter 5: Creating Clickable Prototypes from Designs
Chapter 6: Integrated Tools for Drawing and Creating Prototypes
Chapter 7: Building HTML Prototypes
Chapter 8: Using Prototypes in Your Project Workflow
Chapter 9: Supplementary Prototyping Tools Worth Seeking

Reviews
4.3

51 total

23
25
3
0
0

Course details

4.3∙51 Ratings11 reviews

Published
March 2017
Publisher
SitePoint
Chapters
9

SitePoint

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