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Beginning Android Programming with Android Studio

Beginning Android Programming with Android Studio


Course details

3.5∙2 Ratings2 reviews

Published
October 2016
Publisher
Wiley
Chapters
13

About the course

A hands-on introduction to the latest release of the Android OS and the easiest Android tools for developers

As the dominant mobile platform today, the Android OS is a powerful and flexible platform for mobile device. The new Android 7 release (New York Cheesecake) boasts significant new features and enhancements for both smartphone and tablet applications. This step-by-step resource takes a hands-on approach to teaching you how to create Android applications for the latest OS and the newest devices, including both smartphones and tablets.

  • Shows you how to install, get started with, and use Android Studio 2 - the simplest Android developer tool ever for beginners
  • Addresses how to display notifications, create rich user interfaces, and use activities and intents
  • Reviews mastering views and menus and managing data
  • Discusses working with SMS
  • Looks at packaging and publishing applications to the Android market

Beginning Android Programming with Android Studio starts with the basics and goes on to provide you with everything you need to know to begin to successfully develop your own Android applications.

Author

J. F. DiMarzio

J. F. DiMarzio

J. F. DIMARZIO began developing computer programs—specifically games—in 1984 as a wide-eyed, curious child of the Atari age. Starting on the TRS-80 Color Computer II, in BASIC, he wrote several small text-based games and simple inventory applications. After leaving the Music program at the University of Massachusetts, J. F. moved into professional computer development; working for the United States Department of Defense, Walt Disney Imagineering, TechData, and The Walt Disney Company. In 2008, he started developing apps on the newly introduced Android platform (then on version 0.8). He has had 14 books published to date, 7 of which are on Android and Android game development.

Course Outline

Chapter 1: Getting Started with Android Programming
Chapter 2: Using Android Studio for Android Development
Chapter 3: Activities, Fragments, and Intents
Chapter 4: Getting to Know the Android User Interface
Chapter 5: Designing Your User Interface with Views
Chapter 6: Displaying Pictures and Menus with Views
Chapter 7: Data Persistence
Chapter 8: Content Providers
Chapter 9: Messaging
Chapter 10: Location-Based Services
Chapter 11: Networking
Chapter 12: Developing Android Services
Chapter 13: Appendix

Reviews
3.5

2 total

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1
1
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Course details

3.5∙2 Ratings2 reviews

Published
October 2016
Publisher
Wiley
Chapters
13

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