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About Face

About Face


Course details

0∙0 Ratings0 reviews

Published
August 2014
Publisher
Wiley
Chapters
23

About the course

The essential interaction design guide, fully revised and updated for the mobile age

About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts.

The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect "design" as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today's design practitioners and developers.

Updated information includes:

  • Contemporary interface, interaction, and product design methods
  • Design for mobile platforms and consumer electronics
  • State-of-the-art interface recommendations and up-to-date examples
  • Updated Goal-Directed Design methodology

Designers and developers looking to remain relevant through the current shift in consumer technology habits will find About Face to be a comprehensive, essential resource.

Authors

Robert Reimann

Robert Reimann

Robert has spent over 20 years pushing the boundaries of digital products as a designer, writer, strategist, and consultant. He has led dozens of desktop, mobile, web, and embedded design projects in consumer, business, scientific, and professional domains for both startups and Fortune 500 companies alike.
Alan Cooper

Alan Cooper

Ala Cooper has been a pioneer in the software world for more than 40 years, and he continues to influence a new generation of developers, entrepreneurs, and user experience professionals.
David Cronin

David Cronin

David Cronin is a Design Director at GE and a member of GE’s Design and Experience studio leadership team. Prior to that, he was Director of Interaction Design at Smart Design’s San Francisco studio and a former Managing Director of Interaction Design at Cooper.
Christopher Noessel

Christopher Noessel

Christopher Noessel designs products, services, and strategy for health, financial, and consumer domains as Cooper’s first Design Fellow. He has helped visualize the future of counterterrorism, built prototypes of new technologies for Microsoft, and designed tele-health devices to accommodate the crazy facts of modern health care.

Course Outline

Chapter 1: A Design Process for Digital Products
Chapter 2: Understanding the Problem: Design Research
Chapter 3: Modeling Users: Personas and Goals
Chapter 4: Setting the Vision: Scenarios and Design Requirements
Chapter 5: Designing the Product: Framework and Refinement
Chapter 6: Creative Teamwork
Chapter 7: A Basis for Good Product Behavior
Chapter 8: Digital Etiquette
Chapter 9: Platform and Posture
Chapter 10: Optimizing for Intermediates
Chapter 11: Orchestration and Flow
Chapter 12: Reducing Work and Eliminating Excise
Chapter 13: Metaphors, Idioms, and Affordances
Chapter 14: Rethinking Data Entry, Storage, and Retrieval
Chapter 15: Preventing Errors and Informing Decisions
Chapter 16: Designing for Different Needs
Chapter 17: Integrating Visual Design
Chapter 18: Designing for the Desktop
Chapter 19: Designing for Mobile and Other Devices
Chapter 20: Designing for the Web
Chapter 21: Design Details: Controls and Dialogs
Chapter 22: Appendix A: Design Principles
Chapter 23: Appendix B: Bibliography

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Course details

0∙0 Ratings0 reviews

Published
August 2014
Publisher
Wiley
Chapters
23

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