Hi all,
I’m running into a problem while testing my app on an iPhone during development. After building the app in Xcode and trying to install it on my device, it gets stuck at “Installing…” in the Devices and Simulators window.
I’ve double-checked that my provisioning profile and certificates are set up correctly, and the device is trusted and running the latest iOS version. I’ve also tried restarting both the device and Xcode, but no luck so far.
Has anyone encountered this issue before? Could this be related to something I’m overlooking in the project settings or the new iOS update?
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This issue could be caused by several factors. Ensure:
- Your provisioning profile matches the app bundle ID.
- The device is added to your Apple Developer account.
- Sufficient storage space is available on the device.
- Restart Xcode, clean the build folder (
Cmd+Shift+K
), and try again.
Thanks for the suggestions!
I’ve double-checked the provisioning profile, and it does match the app bundle ID. The device is also registered in my Apple Developer account, so that part seems fine. I’ve got plenty of storage space on the device as well, so I don’t think that’s the issue.
I’ll try cleaning the build folder with Cmd+Shift+K and see if that helps. Restarting Xcode didn’t work before, but maybe a combination of cleaning the build folder and restarting will do the trick.
I really appreciate the advice—thanks again! I’ll update if I manage to resolve the issue or run into any new roadblocks.
I tried cleaning the build folder with Cmd+Shift+K and then restarted Xcode, but unfortunately, the issue persists. I’ve also double-checked all the other factors you mentioned—provisioning profiles, registered devices, and storage—and everything looks fine on that front.
One thing I’ve started using in the meantime is the Scarlet app from the iOS App Store. It’s been really helpful for monitoring my iPhone’s performance and storage during development. Scarlet also provides insights into device health, which has helped me confirm that the issue isn’t related to the phone itself.
At this point, I’m wondering if it could be related to the new iOS update or a setting I might have missed in the Xcode project. Have you or anyone else experienced this issue after updating iOS? Could it require a tweak in deployment settings or something similar?
I would try to get a different iPhone and test with it. If it works you know that it is the iPhone and not the software .
I’ve run into similar problems before, especially with provisioning profiles acting up. Here’s a couple of things that helped me when the usual fixes didn’t cut it:
- Revoke and Recreate Profiles: Sometimes, provisioning profiles just get weird. I’ve had to revoke the old one, generate a new one, and download it again in Xcode. It’s tedious, but it’s solved some stubborn installs for me.
- Device Trust Issue: If you’ve recently updated iOS, it might be worth unpairing and repairing your device with Xcode. A mismatch here has tripped me up more times than I care to admit.
- Xcode Version Match: Double-check that your Xcode version is compatible with the iOS version on your device. I learned this the hard way after updating my phone but not Xcode—instant chaos!
Lastly, the device log in Xcode can be a goldmine for debugging. Look for anything related to code signing or sandbox errors—those usually point you in the right direction.
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