Hi,
I’m working on a flash based chat. And now I come to the step I have no more idea. How can I create an online list and how can I make so that your nickname is added to the message.
This will be a multi-room chat.
The code is added below is taken from something I found on the net. With some modifications.
Hoping for quick answer:)
Server.php - Socket server script
<?php
//Settings
$address = "127.0.0.1";
$port = "1234";
//Dont time out
set_time_limit(0);
error_reporting(E_ALL);
ob_implicit_flush();
//Send message function
function send_Message($allclient, $socket, $buf) {
foreach($allclient as $client) {
socket_write($client, "$socket wrote: $buf");
}
}
//Start socket creation
if (($master = socket_create(AF_INET, SOCK_STREAM, SOL_TCP)) < 0) {
echo "socket_create() failed, reason: " . socket_strerror($master) . "\
";
}
socket_set_option($master, SOL_SOCKET,SO_REUSEADDR, 1);
if (($ret = socket_bind($master, $address, $port)) < 0) {
echo "socket_bind() failed, reason: " . socket_strerror($ret) . "\
";
}
if (($ret = socket_listen($master, 5)) < 0) {
echo "socket_listen() failed, reason: " . socket_strerror($ret) . "\
";
}
$read_sockets = array($master);
while (true) {
$changed_sockets = $read_sockets;
$num_changed_sockets = socket_select($changed_sockets, $write = NULL, $except = NULL, NULL);
foreach($changed_sockets as $socket) {
if ($socket == $master) {
if (($client = socket_accept($master)) < 0) {
echo "socket_accept() failed: reason: " . socket_strerror($msgsock) . "\
";
continue;
} else {
array_push($read_sockets, $client);
}
} else {
$bytes = socket_recv($socket, $buffer, 2048, 0);
if ($bytes == 0) {
$index = array_search($socket, $read_sockets);
unset($read_sockets[$index]);
socket_close($socket);
}else{
$allclients = $read_sockets;
array_shift($allclients);
send_Message($allclients, $socket, $buffer);
//Close all
}
}
}
}
?>
Action script 2.0 - Chat client
mySocket = new XMLSocket();
mySocket.onConnect = function(success) {
if (success) {
msgArea.htmlText += "<b>Server connection established!</b>";
} else {
msgArea.htmlText += "<b>Server connection failed!</b>";
}
};
mySocket.onClose = function() {
msgArea.htmlText += "<b>Server connection lost</b>";
};
XMLSocket.prototype.onData = function(msg) {
msgArea.htmlText += msg;
};
mySocket.connect("127.0.0.1", 1234);
function msgGO() {
if (inputMsg.htmlText != "") {
mySocket.send(inputMsg.htmlText+"\
");
inputMsg.htmlText = "";
}
}
pushMsg.onRelease = function() {
msgGO();
};