Need help with Fading Image Script

I have this fading image script that uses an xml file to load up the images. Does anyone know how to modify this script so the images do not loop, but also be random with no-repeat? Thanks


// set random # variables - each must be 0 for first 'while' loop below
var randomNum = 0;
var randomNumLast = 0;

// parent container
var container_mc = this.createEmptyMovieClip("container",0);
// movie clip containers
container_mc.createEmptyMovieClip("loader1_mc",2);
container_mc.createEmptyMovieClip("loader2_mc",1);

// preload watcher
this.createEmptyMovieClip("watcher_mc",100);

// load xml
images_xml = new XML();
images_xml.ignoreWhite=true;
images_xml.onLoad = parse;
images_xml.load("images.xml");

function parse(success) {
    if (success) {
        imageArray = new Array();
        var root = this.firstChild;
        _global.numPause = Number(this.firstChild.attributes.timer * 1000);
        _global.order = this.firstChild.attributes.order;
        _global.looping = this.firstChild.attributes.looping;
        _global.fadetime = Number(this.firstChild.attributes.fadetime);
        _global.xpos = Number(this.firstChild.attributes.xpos);
        _global.ypos = Number(this.firstChild.attributes.ypos);
        var imageNode = root.lastChild;
        var s=0;
        while (imageNode.nodeName != null) {
            imageData = new Object;
            imageData.path = imageNode.attributes.path;
            imageArray[s]=imageData;
            imageNode = imageNode.previousSibling;
            s++;
        }
        // place parent container
        container_mc._x = _global.xpos;
        container_mc._y = _global.ypos;
        // parse array
        imageArray.reverse();
        imageGen(imageArray);
    } else {
        trace('problem');
    }
}

// depth swapping
function swapPlace(clip,num) {
    eval(clip).swapDepths(eval("container_mc.loader"+num+"_mc"));
}

function loadImages(data,num) {
    if (i==undefined || i == 2) {
        i=2;
        createLoader(i,data,num);
        i=1;
    } else if (i==1) {
        createLoader(i,data,num);
        i=2;
    }
}
function createLoader(i,data,num) {
    thisLoader=eval("container_mc.loader"+i+"_mc");
    thisLoader._alpha=0;
    thisLoader.loadMovie(data[num].path);
    watcher_mc.onEnterFrame=function () {
        var picLoaded = thisLoader.getBytesLoaded();
        var picBytes = thisLoader.getBytesTotal();
        if (isNaN(picBytes) || picBytes < 4) {
            return;
        }
        if (picLoaded / picBytes >= 1) {
            swapPlace("container_mc.loader2_mc",1);
            alphaTween = new mx.transitions.Tween(thisLoader, "_alpha", mx.transitions.easing.Regular.easeOut,0,100,_global.fadetime,true);
            timerInterval = setInterval(imageGen,_global.numPause,data);
            delete this.onEnterFrame;
        }
    }
}
function imageGen(data) {
    // random, or sequential?
    if (_global.order=="random") {
        // choose random # between 0 and total number of images
        while (randomNum == randomNumLast) {
            randomNum = Math.floor(Math.random() * data.length);
            trace(randomNum);
        }
        loadImages(data,randomNum);
        randomNumLast = randomNum;
    } 
    else if (_global.order=="sequential") {
        // start at 0, increment to total number of images, then drop back to zero when done
        if (p==undefined || p==data.length && _global.looping=="no") { 
             p=0; 
         } 
         else{ 
             break; 
         }
        loadImages(data,p);
        p++;
    } else {
        trace ("order attribute in xml isn't correct - must specify either 'random' or 'sequential'");
    }
    clearInterval(timerInterval);
}
stop();

It look as though both the random and the looping are already built in, you just need to look for somewhere in the XML file where they are set.

You want to set order to “random” and looping to “no”.

Hope that helps.