Hi,
I am doing memory game based on vanilla js. There is four columns and three rows.
This is my html code:
<div class="marks">
<div class="attempts">
<h2 class="inp_title">attempts</h2>
<input type="text" name="attempts" class="inp_attempts">
</div>
<div class="points">
<h2 class="inp_title">points</h2>
<input type="text" name="points" class="inp_points">
</div>
</div>
<button class="restart_btn">restart</button>
</header>
<div class="container">
<div id="game">
<div class="col">
<div class="game_square"></div>
<div class="game_square"></div>
<div class="game_square"></div>
</div>
<div class="col">
<div class="game_square"></div>
<div class="game_square"></div>
<div class="game_square"></div>
</div>
<div class="col">
<div class="game_square"></div>
<div class="game_square"></div>
<div class="game_square"></div>
</div>
<div class="col">
<div class="game_square"></div>
<div class="game_square"></div>
<div class="game_square"></div>
</div>
</div>
This is my JS code:
(function() {
const numOfSquere = 12;
const rows = 3;
let chargedSquares = [];
let attempts = 0;
let points = 0;
})
let pictures = [
'pictures\1.jpg',
'pictures\2.jpg',
'pictures\3.jpg',
'pictures\4.jpg',
'pictures\5.jpg',
'pictures\6.jpg'
]
let getSquares = document.getElementsByClassName('.game_square')[0];
getSquares.addEventListener('mouseenter', mouseEnter);
function changeIMG() {
let randomIMG = Math.floor(Math.random() * pictures.length);
getSquares.src = pictures[randomIMG];
}
I want to replace two of the “game_square” classes for another images from “pictures” array.
I got error, that addEventListener is not a function.
Additionally, I would like to add green border color when images are the same, and red border when these images don’t fit and hide them.
I used Math.floor(Math.random())
to build fundamental of the game. This is a good idea? Do you recommend smth different?
I will be thankful to get some hints.