Create a Tetromino Puzzle Game Using Swift - Drawing Objects

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This entry is part 1 of 1 in the series Create a Tetromino Puzzle Game Using Swift

Create a Tetromino Puzzle Game Using Swift

  • Create a Tetromino Puzzle Game Using Swift – Drawing Objects

The GameScene


Now it’s time to draw something on the screen. A GameScene class that extends SKScene was already declared for us by default in GameScene.swift. Update its definition with the following code:


class GameScene: SKScene {
    override func didMoveToView(view: SKView) {
        /* Setup your scene here */
        let block = SKSpriteNode(color: SKColor.orangeColor(), size: CGSize(width: 50, height: 50))
        block.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame))

        self.addChild(block)
    }

    override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
        /* Called when a touch begins */

        for touch: AnyObject in touches {
        }
    }

    override func update(currentTime: CFTimeInterval) {
        /* Called before each frame is rendered */
    }
}

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