[Open-Source] - Near Finished Web Game - Please Test On macOS And/Or iOS Mobile

Hi,

We need your help!

If you have a macOS desktop/laptop and/or an iOS smartphone please visit below page:
Just need to know if the current build runs on above platforms.

Thank you in advance!

Jesse

iPhone SE:

Hi,

Thanks for the quick test on your iOS mobile phone…

I’ve seen that “429 Too Many Requests” a couple of times too on my Android phone.
What is odd is if you run the game on a desktop or laptop computer these errors don’t happen?

I’ll do some more research on this error and how to fix it.
Thanks again for your help, this is my first attempt at supporting mobile with our HTML5 game engine…

Jesse

1 Like

Firefox "Responsive Design Mode
iPhone 11 Pro iOS 14.6

I just got the same error on my Chrome Windows desktop. I refreshed a couple of times and then I got the real page.

Hi,

Ok, definitely a problem with how I load the audio/visual game resources in the source code.
I’ll try to fix it on my end over the next few days and will post a fix in this thread.

Thanks for the help…

Jesse

1 Like

Hi…

We completely rewrote the entire source code for audio/visual game resource loading.

Should be ok now, but need help testing on all supported platforms.
(Windows/macOS/Linux desktops/laptops / Android/iOS smartphones/tablets)

The Itch link above has been updated with the newest and hopefully working build.
(source code has been cleaned as well, and is available at the bottom of the above Itch page)

Next is the implementation of an onscreen game controller for mobile devices…
Thanks!

Jesse

It works for me on desktop Firefox. On Safari on iOS, loading it up via the QR code I just get a blank grey screen when I tap “Run game”

Uggg…

I don’t have an iOS mobile device to test on.
Can you pull up a console and see if there are any errors?

Runs 100% on Windows/Linux computers and Android mobile…

Does Itch website even support HTML5 on iOS mobile??

Jesse

Hi,

Current build confirmed working on two different macOS computers running Safari!
Anyone have any idea why this does not run on iOS mobile Safari?

NOTE: We asked in the official support forum for Itch site below:
https://itch.io/t/3687022/open-source-plain-html5-game-on-itch-does-not-run-on-ios-mobile-devices#post-9769145

Jesse

Hi,

We think we have iOS mobile working now.

Please test current build on Itch.io on your iPhone and iPad.

https://jesseleepalser.itch.io/t-crisis-v

Let us know if it works on iOS.
Should be run with phone orientated physically in landscape.

Thanks!

Jesse

It starts to load but then stops at around 68%.

iPhone SE latest os (also tested on iPhone 15 with same result).

Hi,

Making this custom HTML5 Web game run on iOS is going to be damn near impossible.
Apple limits HTML5 games on mobile Safari Internet browser to just 5MB ???

Anyone have any ideas about this, about ready to stop trying to support iOS Safari…

Jesse

Hi,

iOS Safari is a lost cause…
I reduced the sizes of the images, sound effects, & music as far as I can while still having decent quality.

Images = 490.4 KB
Sound Effects = 97.9 KB
Music = 4.0 MB (Note, only 1 song is in the browser cache at a time)

While the total above IS under 5 MB, you must take into account the source code as well.

Does anyone know how to work around this 5 MB iOS Safari cache limit?
Let me know, thanks!

Jesse