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	<title>Comments on: Real 3D in Photoshop CS3 Extended</title>
	<atom:link href="http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/</link>
	<description></description>
	<pubDate>Sat, 30 Aug 2008 11:18:50 +0000</pubDate>
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		<title>By: Eric Senecal</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-644294</link>
		<dc:creator>Eric Senecal</dc:creator>
		<pubDate>Thu, 28 Feb 2008 02:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-644294</guid>
		<description>Its a start!!! very very crapy stuff. Adobe still have a very long way to go before getting it the way a direct painting on 3d tool should be.

but still its a start!!!

&lt;a href="http://www.ericsenecal.com" rel="nofollow"&gt;Eric Senecal website&lt;/a&gt;
Eric</description>
		<content:encoded><![CDATA[<p>Its a start!!! very very crapy stuff. Adobe still have a very long way to go before getting it the way a direct painting on 3d tool should be.</p>
<p>but still its a start!!!</p>
<p><a href="http://www.ericsenecal.com" rel="nofollow">Eric Senecal website</a><br />
Eric</p>]]></content:encoded>
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	<item>
		<title>By: adobe_lover2007@yahoo.com</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-638566</link>
		<dc:creator>adobe_lover2007@yahoo.com</dc:creator>
		<pubDate>Mon, 18 Feb 2008 04:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-638566</guid>
		<description>but when  i import 3d model in cs3 it loaded well but without any textures what i can do in this case?</description>
		<content:encoded><![CDATA[<p>but when  i import 3d model in cs3 it loaded well but without any textures what i can do in this case?</p>]]></content:encoded>
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		<title>By: Thomas Colliers</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-414083</link>
		<dc:creator>Thomas Colliers</dc:creator>
		<pubDate>Tue, 16 Oct 2007 00:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-414083</guid>
		<description>The implementation is not extensive enough to seriously work with it in a production environment. It's neat for some &lt;strong&gt;very&lt;/strong&gt; basic 3D-imagery but because it allows no shading, no lightning it's no more then a gimmick right now.

It could grow, but it will never beat the full-scale 3D applications. And the fact you still need to create your model and UV maps in those applications makes it obsolete in my opinion.</description>
		<content:encoded><![CDATA[<p>The implementation is not extensive enough to seriously work with it in a production environment. It&#8217;s neat for some <strong>very</strong> basic 3D-imagery but because it allows no shading, no lightning it&#8217;s no more then a gimmick right now.</p>
<p>It could grow, but it will never beat the full-scale 3D applications. And the fact you still need to create your model and UV maps in those applications makes it obsolete in my opinion.</p>]]></content:encoded>
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	<item>
		<title>By: Patrick</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-386034</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 18 Sep 2007 10:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-386034</guid>
		<description>At my company were trying to place a 3d dome model with glass effect into photshop cs3.  The plan is to place a photoshop file inside the dome, keeping the glass effect to create a domed product.  Is this possible?</description>
		<content:encoded><![CDATA[<p>At my company were trying to place a 3d dome model with glass effect into photshop cs3.  The plan is to place a photoshop file inside the dome, keeping the glass effect to create a domed product.  Is this possible?</p>]]></content:encoded>
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	<item>
		<title>By: savagepriest</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-353261</link>
		<dc:creator>savagepriest</dc:creator>
		<pubDate>Mon, 27 Aug 2007 14:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-353261</guid>
		<description>&lt;strong&gt;great this is a tutorial i would like everyone to see and save on  their pc for later use&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p><strong>great this is a tutorial i would like everyone to see and save on  their pc for later use</strong></p>]]></content:encoded>
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		<title>By: AlexW</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-352494</link>
		<dc:creator>AlexW</dc:creator>
		<pubDate>Mon, 27 Aug 2007 04:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-352494</guid>
		<description>&lt;blockquote&gt;I work with Photoshop every day and can’t imagine the extra computing power this is going to take. I find it interesting that they would include a crappy 3D modeling program rather than just interfacing with a really great one.&lt;/blockquote&gt;

In fairness, by importing 3DS and Maya they really *are* interfacing with great 3d programs. 

Quite a few companies out there (SitePoint included) produce a lot of imagery of the same objects -- books and binders in our case, but it might be CDs, DVDs &#038; t-shirts for others. A handful of quality, tweakable, resurfacable models would, in theory, be all we would need to produce all our product images. If I could produce a new product shot without having to leave Photoshop, I'd do it.</description>
		<content:encoded><![CDATA[<blockquote><p>I work with Photoshop every day and can’t imagine the extra computing power this is going to take. I find it interesting that they would include a crappy 3D modeling program rather than just interfacing with a really great one.</p></blockquote>
<p>In fairness, by importing 3DS and Maya they really *are* interfacing with great 3d programs. </p>
<p>Quite a few companies out there (SitePoint included) produce a lot of imagery of the same objects &#8212; books and binders in our case, but it might be CDs, DVDs &#038; t-shirts for others. A handful of quality, tweakable, resurfacable models would, in theory, be all we would need to produce all our product images. If I could produce a new product shot without having to leave Photoshop, I&#8217;d do it.</p>]]></content:encoded>
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	<item>
		<title>By: mrtall</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-352483</link>
		<dc:creator>mrtall</dc:creator>
		<pubDate>Mon, 27 Aug 2007 03:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-352483</guid>
		<description>I work with Photoshop every day and can't imagine the extra computing power this is going to take. I find it interesting that they would include a crappy 3D modeling program rather than just interfacing with a really great one.

Did anybody check to see if there are any 3D glasses included in the box?

Bob Dale
Master Photographer
Visit Our Blog At
www.DaleStudios.com/blog</description>
		<content:encoded><![CDATA[<p>I work with Photoshop every day and can&#8217;t imagine the extra computing power this is going to take. I find it interesting that they would include a crappy 3D modeling program rather than just interfacing with a really great one.</p>
<p>Did anybody check to see if there are any 3D glasses included in the box?</p>
<p>Bob Dale<br />
Master Photographer<br />
Visit Our Blog At<br />
<a href="http://www.DaleStudios.com/blog" rel="nofollow">http://www.DaleStudios.com/blog</a></p>]]></content:encoded>
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	<item>
		<title>By: Mr D</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-349581</link>
		<dc:creator>Mr D</dc:creator>
		<pubDate>Sat, 25 Aug 2007 04:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-349581</guid>
		<description>I have a problem when i insert a .u3d file from solidworks into photoshop it has various vertical and horizontal transparent lines through the 3d layer. It's only about a pixel wide but it reveals the layer underneath and causes problems. Has anyone else seen this problem and how can it be fixed? (rasterizing and cloning is NOT the answer i'm looking for)</description>
		<content:encoded><![CDATA[<p>I have a problem when i insert a .u3d file from solidworks into photoshop it has various vertical and horizontal transparent lines through the 3d layer. It&#8217;s only about a pixel wide but it reveals the layer underneath and causes problems. Has anyone else seen this problem and how can it be fixed? (rasterizing and cloning is NOT the answer i&#8217;m looking for)</p>]]></content:encoded>
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	<item>
		<title>By: pixelsoul</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-344635</link>
		<dc:creator>pixelsoul</dc:creator>
		<pubDate>Tue, 21 Aug 2007 17:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-344635</guid>
		<description>The 3d functionality in photoshop is pretty crap.. it's about the same quality as you have in your open gl viewport. Offcourse everybody was hoping to paint the textures right in photoshop (like bodypaint), but it doesn't work like that it works exactly like before you need to have the texture opened up in external flat document and then preview them in 3d window.</description>
		<content:encoded><![CDATA[<p>The 3d functionality in photoshop is pretty crap.. it&#8217;s about the same quality as you have in your open gl viewport. Offcourse everybody was hoping to paint the textures right in photoshop (like bodypaint), but it doesn&#8217;t work like that it works exactly like before you need to have the texture opened up in external flat document and then preview them in 3d window.</p>]]></content:encoded>
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		<title>By: AlexW</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-343935</link>
		<dc:creator>AlexW</dc:creator>
		<pubDate>Tue, 21 Aug 2007 06:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-343935</guid>
		<description>&lt;blockquote&gt;I should also say that for us, and engineering/manufacturing company, the cross-section tool is actually very useful as it allows you to see detail hidden inside a component.&lt;/blockquote&gt;

I guess most of the models I was using during my tests had nothing much interesting inside them to see, so the value wasn't quite so apparent. But I'd imagine something like a model of a petrol motor would be cool.</description>
		<content:encoded><![CDATA[<blockquote><p>I should also say that for us, and engineering/manufacturing company, the cross-section tool is actually very useful as it allows you to see detail hidden inside a component.</p></blockquote>
<p>I guess most of the models I was using during my tests had nothing much interesting inside them to see, so the value wasn&#8217;t quite so apparent. But I&#8217;d imagine something like a model of a petrol motor would be cool.</p>]]></content:encoded>
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