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	<title>Comments on: Real 3D in Photoshop CS3 Extended</title>
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	<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/</link>
	<description>News, opinion, and fresh thinking for web developers and designers. The official podcast of sitepoint.com.</description>
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		<item>
		<title>By: Eric Senecal</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/comment-page-1/#comment-644294</link>
		<dc:creator>Eric Senecal</dc:creator>
		<pubDate>Thu, 28 Feb 2008 02:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-644294</guid>
		<description>Its a start!!! very very crapy stuff. Adobe still have a very long way to go before getting it the way a direct painting on 3d tool should be.

but still its a start!!!

&lt;a href=&quot;http://www.ericsenecal.com&quot; rel=&quot;nofollow&quot;&gt;Eric Senecal website&lt;/a&gt;
Eric</description>
		<content:encoded><![CDATA[<p>Its a start!!! very very crapy stuff. Adobe still have a very long way to go before getting it the way a direct painting on 3d tool should be.</p>
<p>but still its a start!!!</p>
<p><a href="http://www.ericsenecal.com" rel="nofollow">Eric Senecal website</a><br />
Eric</p>]]></content:encoded>
	</item>
	<item>
		<title>By: adobe_lover2007@yahoo.com</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/comment-page-1/#comment-638566</link>
		<dc:creator>adobe_lover2007@yahoo.com</dc:creator>
		<pubDate>Mon, 18 Feb 2008 04:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-638566</guid>
		<description>but when  i import 3d model in cs3 it loaded well but without any textures what i can do in this case?</description>
		<content:encoded><![CDATA[<p>but when  i import 3d model in cs3 it loaded well but without any textures what i can do in this case?</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Thomas Colliers</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/comment-page-1/#comment-414083</link>
		<dc:creator>Thomas Colliers</dc:creator>
		<pubDate>Tue, 16 Oct 2007 00:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-414083</guid>
		<description>The implementation is not extensive enough to seriously work with it in a production environment. It&#039;s neat for some &lt;strong&gt;very&lt;/strong&gt; basic 3D-imagery but because it allows no shading, no lightning it&#039;s no more then a gimmick right now.

It could grow, but it will never beat the full-scale 3D applications. And the fact you still need to create your model and UV maps in those applications makes it obsolete in my opinion.</description>
		<content:encoded><![CDATA[<p>The implementation is not extensive enough to seriously work with it in a production environment. It&#8217;s neat for some <strong>very</strong> basic 3D-imagery but because it allows no shading, no lightning it&#8217;s no more then a gimmick right now.</p>
<p>It could grow, but it will never beat the full-scale 3D applications. And the fact you still need to create your model and UV maps in those applications makes it obsolete in my opinion.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Patrick</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/comment-page-1/#comment-386034</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 18 Sep 2007 10:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-386034</guid>
		<description>At my company were trying to place a 3d dome model with glass effect into photshop cs3.  The plan is to place a photoshop file inside the dome, keeping the glass effect to create a domed product.  Is this possible?</description>
		<content:encoded><![CDATA[<p>At my company were trying to place a 3d dome model with glass effect into photshop cs3.  The plan is to place a photoshop file inside the dome, keeping the glass effect to create a domed product.  Is this possible?</p>]]></content:encoded>
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	<item>
		<title>By: savagepriest</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/comment-page-1/#comment-353261</link>
		<dc:creator>savagepriest</dc:creator>
		<pubDate>Mon, 27 Aug 2007 14:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-353261</guid>
		<description>&lt;strong&gt;great this is a tutorial i would like everyone to see and save on  their pc for later use&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p><strong>great this is a tutorial i would like everyone to see and save on  their pc for later use</strong></p>]]></content:encoded>
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	<item>
		<title>By: AlexW</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/comment-page-1/#comment-352494</link>
		<dc:creator>AlexW</dc:creator>
		<pubDate>Mon, 27 Aug 2007 04:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-352494</guid>
		<description>&lt;blockquote&gt;I work with Photoshop every day and can’t imagine the extra computing power this is going to take. I find it interesting that they would include a crappy 3D modeling program rather than just interfacing with a really great one.&lt;/blockquote&gt;

In fairness, by importing 3DS and Maya they really *are* interfacing with great 3d programs. 

Quite a few companies out there (SitePoint included) produce a lot of imagery of the same objects -- books and binders in our case, but it might be CDs, DVDs &amp; t-shirts for others. A handful of quality, tweakable, resurfacable models would, in theory, be all we would need to produce all our product images. If I could produce a new product shot without having to leave Photoshop, I&#039;d do it.</description>
		<content:encoded><![CDATA[<blockquote><p>I work with Photoshop every day and can’t imagine the extra computing power this is going to take. I find it interesting that they would include a crappy 3D modeling program rather than just interfacing with a really great one.</p></blockquote>
<p>In fairness, by importing 3DS and Maya they really *are* interfacing with great 3d programs. </p>
<p>Quite a few companies out there (SitePoint included) produce a lot of imagery of the same objects &#8212; books and binders in our case, but it might be CDs, DVDs &#038; t-shirts for others. A handful of quality, tweakable, resurfacable models would, in theory, be all we would need to produce all our product images. If I could produce a new product shot without having to leave Photoshop, I&#8217;d do it.</p>]]></content:encoded>
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	<item>
		<title>By: mrtall</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/comment-page-1/#comment-352483</link>
		<dc:creator>mrtall</dc:creator>
		<pubDate>Mon, 27 Aug 2007 03:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-352483</guid>
		<description>I work with Photoshop every day and can&#039;t imagine the extra computing power this is going to take. I find it interesting that they would include a crappy 3D modeling program rather than just interfacing with a really great one.

Did anybody check to see if there are any 3D glasses included in the box?

Bob Dale
Master Photographer
Visit Our Blog At
www.DaleStudios.com/blog</description>
		<content:encoded><![CDATA[<p>I work with Photoshop every day and can&#8217;t imagine the extra computing power this is going to take. I find it interesting that they would include a crappy 3D modeling program rather than just interfacing with a really great one.</p>
<p>Did anybody check to see if there are any 3D glasses included in the box?</p>
<p>Bob Dale<br />
Master Photographer<br />
Visit Our Blog At<br />
<a href="http://www.DaleStudios.com/blog" rel="nofollow">http://www.DaleStudios.com/blog</a></p>]]></content:encoded>
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	<item>
		<title>By: Mr D</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/comment-page-1/#comment-349581</link>
		<dc:creator>Mr D</dc:creator>
		<pubDate>Sat, 25 Aug 2007 04:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-349581</guid>
		<description>I have a problem when i insert a .u3d file from solidworks into photoshop it has various vertical and horizontal transparent lines through the 3d layer. It&#039;s only about a pixel wide but it reveals the layer underneath and causes problems. Has anyone else seen this problem and how can it be fixed? (rasterizing and cloning is NOT the answer i&#039;m looking for)</description>
		<content:encoded><![CDATA[<p>I have a problem when i insert a .u3d file from solidworks into photoshop it has various vertical and horizontal transparent lines through the 3d layer. It&#8217;s only about a pixel wide but it reveals the layer underneath and causes problems. Has anyone else seen this problem and how can it be fixed? (rasterizing and cloning is NOT the answer i&#8217;m looking for)</p>]]></content:encoded>
	</item>
	<item>
		<title>By: pixelsoul</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/comment-page-1/#comment-344635</link>
		<dc:creator>pixelsoul</dc:creator>
		<pubDate>Tue, 21 Aug 2007 17:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-344635</guid>
		<description>The 3d functionality in photoshop is pretty crap.. it&#039;s about the same quality as you have in your open gl viewport. Offcourse everybody was hoping to paint the textures right in photoshop (like bodypaint), but it doesn&#039;t work like that it works exactly like before you need to have the texture opened up in external flat document and then preview them in 3d window.</description>
		<content:encoded><![CDATA[<p>The 3d functionality in photoshop is pretty crap.. it&#8217;s about the same quality as you have in your open gl viewport. Offcourse everybody was hoping to paint the textures right in photoshop (like bodypaint), but it doesn&#8217;t work like that it works exactly like before you need to have the texture opened up in external flat document and then preview them in 3d window.</p>]]></content:encoded>
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	<item>
		<title>By: AlexW</title>
		<link>http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/comment-page-1/#comment-343935</link>
		<dc:creator>AlexW</dc:creator>
		<pubDate>Tue, 21 Aug 2007 06:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.sitepoint.com/blogs/2007/08/21/real-3d-in-photoshop-cs3-extended/#comment-343935</guid>
		<description>&lt;blockquote&gt;I should also say that for us, and engineering/manufacturing company, the cross-section tool is actually very useful as it allows you to see detail hidden inside a component.&lt;/blockquote&gt;

I guess most of the models I was using during my tests had nothing much interesting inside them to see, so the value wasn&#039;t quite so apparent. But I&#039;d imagine something like a model of a petrol motor would be cool.</description>
		<content:encoded><![CDATA[<blockquote><p>I should also say that for us, and engineering/manufacturing company, the cross-section tool is actually very useful as it allows you to see detail hidden inside a component.</p></blockquote>
<p>I guess most of the models I was using during my tests had nothing much interesting inside them to see, so the value wasn&#8217;t quite so apparent. But I&#8217;d imagine something like a model of a petrol motor would be cool.</p>]]></content:encoded>
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