function Sound(source,volume,loop)
{
this.source=source;
this.volume=volume;
this.loop=loop;
var son;
this.son=son;
this.finish=false;
this.stop=function()
{
document.body.removeChild(this.son);
}
this.start=function()
{
if(this.finish)return false;
this.son=document.createElement("embed");
this.son.setAttribute("src",this.source);
this.son.setAttribute("hidden","true");
this.son.setAttribute("volume",this.volume);
this.son.setAttribute("autostart","true");
this.son.setAttribute("loop",this.loop);
document.body.appendChild(this.son);
}
this.remove=function()
{
document.body.removeChild(this.son);
this.finish=true;
}
this.init=function(volume,loop)
{
this.finish=false;
this.volume=volume;
this.loop=loop;
}
}
var foo=new Sound("URL",100,true);
foo.start();
foo.stop();
foo.start();
foo.init(100,false);
foo.remove();
Do you have a question regarding this code?
1 Like
In case the question is why this isn’t working, that’s because embed
doesn’t implement the HTMLMediaElement interface, and there’s no .autostart
property (or attribute for that matter). If there was, it wouldn’t even be necessary to append it to the DOM – it would start playing right away.
Anyway you can actually just as well use an Audio element directly, or maybe write a simple factory to initialise it with some options:
var createAudio = function (source, volume, loop) {
var audio = new Audio(source)
audio.volume = volume / 100
audio.loop = loop
return audio
}
var myAudio = createAudio('Break & Enter.mp3', 100, true)
myAudio.play()
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