The RGB color wheel is no more difficult than CMY -- unless you're still stuck on the completely inaccurate nonsense they teach in grade school of RYB...
Pink is just light red, so add the other two color channels evenly to red until you get the pink you want... #FEE being pretty light, #F88 being dark enough to be considered red again. Shifting it slightly towards magenta by adding blue can make it 'pop'.
Though my understanding of it could stem from all those years low level programming it as 4 bit binary... where you had IRGB -- the top bit being intensity. As such I learned very quickly that blue+green = cyan, blue+red=magenta, and green+red=yellow, for the original 16 CGA colors:
Binary Decimal Name 24 bit Hex/Description
0000 0 Black #000
0001 1 Blue #00A
0010 2 Green #0A0
0011 3 Cyan #0AA
0100 4 Red #A00
0101 5 Magenta #A0A
0110 6 Ochre* #AA0 * CGA monitors convert this to Brown #A50
0111 7 Light Gray #AAA
1000 8 Dark Grey #555
1001 9 Light Blue #55F
1010 10 Light Green #5F5
1011 11 Light Cyan #5FF
1100 12 Light Red #F55
1101 13 Light Magenta #F5F
1110 14 Yellow #FF5 * SOME CGA monitors convert this to #FF0
1111 15 White #FFF
Because I learned that 30 years ago and to program it via binary, I guess doing it today on the fly with a wider range of possibilities just comes naturally to me... that I paint and know the CMY set probably also helps.
Rather than learning names, I'd suggest putting effort into the RGB color wheel, and how to linear lighten and darken values. Additive luminance is a bit different from what people learn early on (subtractive pigments) but it's the same basic idea, it's just shifted 60 degrees on the wheel.