Hello all, its been a while
I'm currently working on this point and click game where the user click on a map and the character will follow the [target placed on the ground] So far I have managed to create a character that limit itself to the boundaries of the map and that follows the target icon whenever the map its clicked.
My game it is not tile based but it does have a tile based node system. What I want to be able to do is to hard code the nodes in each map, while then create the program that will validate these nodes by adding them. That way I can control and or erase nodes that are non walkable for my character.
I have tried pathfinding algorithms but they seem to advanced for me. I seem to understand the words but the practice is a failure. Can anyone guide me in my initial stages.
Right now I have my nodes hard placed on the map they are called "node_mc" all of them. I think the first thing I need to do is to re-name them all like "node_mc1", "node_mc2", "node_mc3" etc... etc... etc... to differentiate them or can I leave them like that? Please look at the picture attached.