I’ve defined the variable panelNumber as a global variable in the file global.as, which reads:
package
{
public class global
{
public static var data:Object = {};
public static var panelNumber1:int = 1;
public static var panelNumber2:int = 2;
}
}
The AS on the main timeline (Scene 1) reads:
import com.greensock.TweenLite;
var fullProjectPanel: FullProjectPanel;
function loadProgress(event:ProgressEvent):void {
var percentLoaded:Number = event.bytesLoaded/event.bytesTotal;
percentLoaded = Math.round(percentLoaded * 100);
trace("Loading: "+percentLoaded+"%");
}
function loadComplete(event:Event):void {
trace("Complete");
}
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
// ADD FULL PROJECT PANEL ( runs when clicking on project panel(2nd frame of mainContainer, line 28))
//var panelNumber:Number;
function addFullPanel(panelNames:String) {
trace("panelNames (inside addFullPanel) = "+panelNames);
var path:String = "image/"+panelNames;
fullProjectPanel = new FullProjectPanel();
var request:URLRequest = new URLRequest(path);
loader.load(request);
trace("path (inside addFullPanel) = "+path);
TweenLite.from(fullProjectPanel, 0.6, {alpha:0, delay:0.5});
addChild(fullProjectPanel);
// indicate state
fullProjectPanelUp = true;
// listen for click on close button
fullProjectPanel.closePanel.addEventListener(MouseEvent.CLICK, onCloseClick);
fullProjectPanel.closePanel.buttonMode = true;
}
function onCloseClick(evt:MouseEvent):void {
// run the slide up function that slides up the project container
mainContainer.slideUp();
// remove the panel
removeChild(fullProjectPanel);
// delay the state change to allow for transition
TweenLite.delayedCall(0.4, upFalse);
}
function upFalse():void {
fullProjectPanelUp = false;
}
And the AS in the mainContainer MC which is also situated on the main timeline (Scene 1) is:
import com.greensock.TweenLite;
import com.greensock.easing.Back;
import com.greensock.loading.*;
import com.greensock.loading.display.*;
import com.greensock.events.LoaderEvent;
import flash.display.Sprite;
import flash.text.*;
import flash.display.BitmapData;
import flash.display.Bitmap;
// CONTAINER FOR SCROLLING
var panelContainer:Sprite = new Sprite;
addChild(panelContainer);
// INITIAL VARIABLES
var imageArray:Array = new Array();
var currentButton:Object = new Object;
var selectedSection:Number = 0;
var myThumb:Array = new Array();
var myImage:Array = new Array();
function progressHandler(event:LoaderEvent):void {
trace("progress: " + event.target.progress);
}
function loadProgress(event:ProgressEvent):void {
var percentLoaded:Number = Math.ceil(event.bytesLoaded/event.bytesTotal);
trace("Loading: "+percentLoaded+"%");
}
var xmlLoader:URLLoader = new URLLoader();
var xmlData: XML;
//Load the XML file
xmlLoader.load(new URLRequest("xml/slides2.xml"));
//Adding an event listener to notify when loading is completed
xmlLoader.addEventListener(Event.COMPLETE,ParseXML);
function ParseXML(event:Event):void {
var panelArray:Array = new Array();
xmlData = new XML(event.target.data);
var lengthDoc = xmlData.image.name.length();
for (var j:int=0; j < lengthDoc; j++) {
var xmlLoader = new Loader();
var panelItem:ProjectPanel = new ProjectPanel;
var imageName = (xmlData.image[j].name);
var imageNumber:Number = (xmlData.image[j].name);
panelItem.name = imageName;
panelItem.addEventListener(MouseEvent.CLICK, onClick);
panelItem.buttonMode = true;
panelItem.project_title.text = (xmlData.image[j].description.@title);
panelItem.project_description.text = (xmlData.image[j].description);
var imageThumb:String = xmlData.image[j].path.@thumb.toString();
var imageLarge:String = xmlData.image[j].path.@large.toString();
myThumb[j] = imageThumb;
myImage[j] = imageLarge;
var imageUrlRequest:URLRequest = new URLRequest(myThumb[j]);
imageArray[j] = xmlLoader.load(imageUrlRequest);
imageArray.push(xmlLoader);
panelItem.project_image.MovieClip = (imageArray[j+1]);
panelItem.project_image.addChild(imageArray[j+1]);
if (j > 0) {
panelItem.x = j*(panelArray[j-1].width+10);
}
panelArray.push(panelItem);
// adding Items as children to Container
panelContainer.addChild(panelItem);
}
}
function errorHandler(event:LoaderEvent):void {
trace("error occured with " + event.target + ": " + event.text);
}
function onClick(evt:MouseEvent) {
// tween all panels below visible area when clicking on projectPanel
TweenLite.to(panelContainer, 0.5, {y:stage.stageHeight+250, ease:Back.easeIn});
var target:MovieClip = evt.currentTarget as MovieClip;
var panelNames:String = target.name;
// running function on the main timeline
MovieClip(parent).addFullPanel(panelNames);
}
// slide the panels back up on closing the single panel project
function slideUp():void {
TweenLite.to(panelContainer, 0.5, {y:0, ease:Back.easeOut});
}
// HORIZONTAL SCROLLING
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
function onMove(evt:MouseEvent):void {
// scroll only if fullprojectpanelup is false to prevent from interfering with transitions
if (MovieClip(this.parent).fullProjectPanelUp==false) {
TweenLite.to(panelContainer, 0.3, {x:-(stage.mouseX/980)*panelContainer.width+stage.stageWidth/2});
}
}
stop();
And I import the variable panelNumber in the FullProjectPanel MC which is situated directly on the main timeline (Scene 1):
stop();
import global;
global.data.panelNumber1;
global.data.panelNumber2;
var galleryData:XML;
var galleryLoader:URLLoader = new URLLoader();
galleryLoader.addEventListener(Event.COMPLETE, onGalleryDataLoaded, false, 0, true);
switchPanel(global.panelNumber1, global.panelNumber2);
function switchPanel(panelNumber1, panelNumber2) {
switch(panelNumber1, panelNumber2) {
case 1:
trace("panel chosen (inside switch landscapes) = "+global.panelNumber1);
galleryLoader.load(new URLRequest("xml/landscapes_gallery.xml"));
break;
case 2:
trace("panel chosen (inside switch k9s) = "+global.panelNumber2);
galleryLoader.load(new URLRequest("xml/k9_gallery.xml"));
break;
}
}
function onGalleryDataLoaded(evt:Event):void {
galleryData = new XML(evt.target.data);
// start checking if the movie is loaded
addEventListener(Event.ENTER_FRAME, onCheckLoaded, false, 0, true);
galleryLoader.removeEventListener(Event.COMPLETE, onGalleryDataLoaded);
}
function onCheckLoaded(evt:Event):void {
if (root.loaderInfo.bytesTotal == root.loaderInfo.bytesLoaded) {
gotoAndStop("main");
removeEventListener(Event.ENTER_FRAME, onCheckLoaded);
}
}
This time it will load the xml file from within the switch function, however, it’ll only select case 2 in the switch function.
I hope someone can tell me how can I correct this?
Cheers