i have a javascript function that rotate an image to a specific deg
document.addEventListener("DOMContentLoaded", function(event) {
var start = null;
var element = document.querySelector('#wheel');
var max = 1420;
function DOrotate(timestamp) {
if (!start) start = timestamp;
var progress = timestamp - start;
var newPosition = Math.min(progress / 10, max);
element.style.transform = 'rotate('+newPosition+'deg)';
if (newPosition < max) {
window.requestAnimationFrame(DOrotate);
}
}
document.querySelector("#startButton").addEventListener('click', function() {
window.requestAnimationFrame(DOrotate);
});
});
i didnt know how to add easing to it from this answer here
My css and dom animation knowledge is a bit rusty, but can’t you just set your timing and easing in a css class instead?
Something like this?
<!DOCTYPE html>
<html lang='en'>
<head>
<meta charset='UTF-8'>
<meta name='viewport' content='width=device-width, initial-scale=1.0'>
<title>Rotate</title>
<style>
.image-wrapper {
width: 150px;
height: 150px;
margin: 50px;
background-color: teal;
/* set easing and timing here */
transition: transform 3s ease-in-out;
}
</style>
</head>
<body>
<div class='image-wrapper'>Click me</div>
<script>
document.querySelector('.image-wrapper')
.addEventListener('click', function(event){
elem = event.target;
elem.style.transform = 'rotate(1440deg)';
}, false)
</script>
</body>
</html>
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I agree with @rpg_digital - it’s better to use the more effective tool that does this in an easier way. In this case that looks to be CSS.
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system
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