Earle Castledine is the author of our new title Jump Start: CoffeeScript.
Jump Start: CoffeeScript is a book about CoffeeScript. After you’ve read it, you will know how to code in CoffeeScript. You’ll also understand how to think in CoffeeScript, and will be thoroughly addicted to its fantastic features: its succinct and elegant functional style, nifty string interpolation, powerful pattern matching and loop comprehensions, and much, much more.
Throughout the course of book, we apply our newfound knowledge to an evolving project. Naturally, this project is a game: an HTML5 canvas-based game. I know what you’re thinking. “Oh, great, another awesome Pong clone/boring generic space-shooter”. But we’re not using your run-of-the-mill coding language here; we’re using CoffeeScript, and its expressive power lets us delve. We could just do the basics: platforms, ladders, gravity—but that would be too easy! We also want enemy AI, block building, particle effects, screens, and dialogs. We want a real game.
So, anyway, that’s the idea. In a handful of relatively short chapters, you learn CoffeeScript inside out and know how to make games. By the end of it all, you’ll be able to express your ideas fluently and, I hope, be convinced that CoffeeScript is a force for good.