Introduction
Welcome to Design View #50.
The SitePoint Team are back in the office this week after the craziness
of last week's Web Directions South conference.
Whilst at the conference, Matt got the opportunity to chat with the
talented designer behind popular web sites Digg and Pownce, Daniel Burka. Read on for some
fascinating insights into the design decisions behind one of the most
highly trafficked sites in the world.
Enjoy!
Alex Walker
Editor
SitePoint Design View

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Summary
Daniel Burka Describes Designing Digg
Based in San Francisco, Daniel Burka is one of the
founding partners of silverorange, a Canadian web development company.
He's also the lead designer at the news web site Digg, and a co-founder of Pownce.
Daniel took a few minutes at last week's Web Directions South
conference to chat with SitePoint's Matthew Magain about designing user
interfaces, responding to user feedback, the Web 2.0 aesthetic, and more.
SitePoint: So why don't we start by telling the SitePoint
readers a bit about yourself--your background, and how you came to where
you are today.
Sure. I got involved in the Web back in '98 or '99. I was in high
school, and my brother, some friends and I started getting into web stuff.
So we started a small company, and a year later we did a big project with
another small web firm that was nearby. The project went really well, and
we thought we'd merge our two companies, so we started this company called
silverorange. And over the last 8 or
9 years, silverorange has evolved into a very good, boutique web shop.
So I was working at silverorange for years, way out in Eastern Canada,
and working with groups like Mozilla--I worked on the Mozilla visual
identity team. So I worked on the Firefox logo (I helped draw it), which
was really fun. I sketched on a whiteboard, and then Steve DesRoches, who
works with me, did a pencil sketch of it, and Jon Hicks did the rendering.
Don't get me wrong--Jon Hicks gets 90% of the credit, he was awesome. But
it was fun to be involved in that project.
Then I worked on mozilla.org, which
was a big project for me. And then after seeing that work, Kevin Rose
hired silverorange to work on Digg, and that project started taking off. I
was doing all the work on that, so I'd been doing silverorange for a very
long time, and moving to Digg was a nice transition for me without burning
any bridges with silverorange. I started working more and more on Digg, and
became an employee of Digg, and worked part-time for silverorange. And now
I'm creative director of Digg, and that's my full-time gig.
Then about a year and a half ago, Kevin, Leah Culver and I started
Pownce together, which takes up all of my spare time.
SP: Many of our readers aspire to working for themselves,
leaving their 9 to 5 so that they can be their own boss. Was that a
difficult decision for you to give up something that you helped grow from
the ground up, to go and "work for the man"?
I don't "work for the man", so to speak. I was very early at
Digg--I was the fourth person to be working on the project, so I have some
ownership of the project. I'm certainly not a founder, I don't presuppose
to say that. But I feel like I've got a great deal of ownership, and I
have a lot of say in the direction of a site that it is, you know, a big
site that has a lot of influence. And when you're near the tiller of a
ship like that, it's a lot of fun. It's pretty crazy that, when you roll
out a new feature, 30 million people are using it. That's pretty bizarre.
And I'm a co-founder at Pownce, so that's something I have a lot of
ownership in, so I don't feel like I'm working for the man, no.
SP: Do you have a specific philosophy that you apply to your
designs?
I don't think it could be expressed as a philosophy. I learn a lot of
stuff through working with really smart people, so I was really lucky
working at silverorange with people like Steven Garrety, my brother, Steve
DesRoches, and a few very good designers.
None of us went to design school--this is all stuff that we picked up
when we were young, from experience, and from bouncing stuff off each
other.
When young designers ask me for advice. You know, going to school is
great, I guess. But I don't think it's necessary at all. You look at the
top tier designers--Dan Cederholm, Doug Bowman. They didn't go to design
school. These are smart guys who figured this stuff out. And I think, if
I'm asked by young designers what to do, especially if you go to design
school, I'd strongly encourage them to find people with like interests and
start working together on stuff. Build fictitious projects, and try stuff.
I mean, that's the beauty of the Web--it's like the Wild West. You can
look at everyone else's source code, you can learn from it, you can see
their interfaces. Know what's working and what's not working. Listen to
them talking at conferences. If you want to walk that way, if you're a
smart, driven person, a classroom is not necessary.
SP: Where do you find your inspiration, apart from those names
you've mentioned?
A lot of my inspiration comes from our users, and watching how people
use our systems. I talked about this a bit today, but our users are
fascinating! They do all kinds of weird stuff. It's really interesting to
take what they're doing and adapt it.
Of course, other web sites in our area too--sites like Facebook, for instance. I think the crew
down there are doing some really interesting UI work. Even if they're
borrowing from Digg *cough*. Ha ha, I'm referring to some of the new UI
stuff on the new Facebook feed -- they borrowed a couple of ideas. It's
funny. Not to say that we haven't taken a few ideas from them too!
And a bunch of the other social networking sites are doing some
interesting stuff too. I think last.fm is doing some interesting UI work.
And that's how we started too. I'd look at 37signals and think "What are they
doing?" If you're smart, and you pay attention, you can tell that [a
37signals app like Basecamp] wasn't
just pretty. You could see where the genius was. And you don't need to
flat out copy it, but you can emulate it and learn from it and start doing
it yourself. I think that's the best way to learn. There's so much going on
out there on the Web, and it's all so public.
SP: This phenomena of sites influencing each other, and users
influencing design--are the days gone where a print designer can bring
anything to the table?
Hmm. I read magazines, and sure, I get some influence from print. But I
don't have a print background. I'm mostly looking at the Web.
SP: Surely we're seeing a resurgence in print influence, though?
People like Mark Boulton are
talking a lot about grids, and we're hearing lots about elegant typography
... all of these traditional print concepts are coming back into the
fray.
Maybe, but these aren't things I focus on a lot. I'm so much more
focussed on interaction stuff, particularly with stuff like Digg. Don't
get me wrong, I don't think that typography is unimportant. But on a site
like that, there's so much content that has been entered by users, and
it's so unpredictable in many ways. I've never been focussed on making it
look a certain way. It's more free, flexible, and I'm OK with it being a
little "dirtier" as long as people are able to push it around
and do crazy stuff with it.

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Ideas, Aesthetics and Metrics
SP: What advice would you have for designers who are used to
designing for static content?
Let go! Of course, there are some things that we obviously box in--you
can only make titles so long, you can only enter so many characters in a
description. But the biggest thing is the philosophical idea of not
worrying about it. It's cool! For example, I once did something on the
Digg site design where I didn't expect a certain number of diggs to happen
within a certain period of time ... and it broke the layout. You know, we
fixed it! It's not a big deal. Stuff like that happens. Let go of that
control, don't sweat it. And take inspiration from what your users are
doing, rather than boxing them into doing it one way.
SP: So does user-centred design impact or restrict your vision
for the site?
User-centred design is the only thing I think about--that's the critical
aspect for designing Digg or Pownce, or any of the web sites I work on. All
I care about is how people use the site currently, and how they will use
it, depending on what I do.
SP: Do we need ideas any more then? Or should we just let our
users tell us what we should be doing entirely?
No, no, our users don't tell us what we should be doing. Our users guide
us to what the problems are. They'll sometimes make good suggestions, but
usually they're suggesting a specific thing when they really mean a
problem. An it's up to us to find solutions to the problems--like the
Henry Ford maxim that I mentioned in my talk today: "If I had have
asked my users, they would have told me they wanted a faster horse."
Anticipating beyond what our users can imagine. Having the feel to make
that logical jump to the next level. That's where the real genius is.
SP: Let's talk about the visual aesthetic of Digg. It's very
common for someone to say "the design of Digg has some gradients, it
has some rounded corners--it's Web 2.0". What's your take on
that?
I used to make fun of Kevin a lot for saying "Web 2.0", back
before it was a common term. It's such an empty, vapid thing to say.
Especially the "Web 2.0 aesthetic". I mean, granted, I've been
involved in it--like the Mozilla site. But I blame Cameron Adams for that!
His site, themaninblue.com, with
those gradients. I was influenced by that! So when I designed the Mozilla
site, I put gradients everywhere. So I think he inspired a lot of people
to start using them! I don't think he would like it if he knew I was
blaming him ...
But I think there is this notion of friendliness, and because we care so
much about people participating, we want it to feel easy for them. So you
end up with that toyish, easy feeling: rounded corners, pastel
colors--these kind of things became common because we wanted to put people
at ease for participation. So it's not just an aesthetic.
That was definitely my mindset with Mozilla. The previous design was
black, and red and brown--it was very harsh. Almost a brutalist style, and
it was intentional. They had this whole socialist thing going. But it was
very inaccessible, from a branding standpoint. It wasn't friendly--you
know, a mother of two wasn't going to go installing Mozilla [based on that
site design]. It felt like a hardcore product. And at the time, Firefox was
trying to break into the mainstream, and that was my thought: bright,
friendly colours, a nice, simple aesthetic, which was basically the idea.
And that carried into something like Digg. Those projects back on to each
other for me, so I was in that mindset.
SP: In your presentation you spoke a lot about metrics, and
about using information about how people really use your site to influence
design. So what do you think about surveys? Should we be running them? What
should we do with the results? And how much weight should we give the
responses?
A certain type of person is going to fill out a survey, so automatically
put that into your weighting. But surveys can be quite useful. We did one
on the recommendation engine on Digg, and it resulted in some good data.
But I wouldn't use surveys as your sole means of getting feedback from
people. Surveys come across as quite tainted, so there's a lot of
deciphering to be done with a survey. I think doing user testing,
task-based analysis, and focus groups; bringing in a more targeted set of
users is probably more beneficial. But it's more work than a survey too.
SP: What kind of tools do you use in your craft? Do you sketch
or draw thumbnails, or jump straight into Photoshop?
I'm not a paper person--I'm really terrible. I whiteboard big, broad
ideas. For example, Kevin and I have been doing some date planning for
Digg lately, and we've done a bunch of whiteboarding lately, which has
been really useful. So he and I will just disappear into a room and just
whiteboard.
But I'll go straight into Photoshop. I'm really comfortable with
Photoshop. I still like making perfectly realistic comps that look like
I'm actually developing. My brain works that way.
And I use Coda as my coding
tool. That's pretty much it.
SP: The amount of data that Digg generates has allowed you to
have some fun with visualisations, like the BigSpy, Swarm, and some other Flash stuff.
Yeah, it's all built by Stamen Design.
We hired those guys and they're good friends of ours who work just a few
blocks away from Digg.
SP: And is there anything that you can tell us that's on the
cards for the Digg labs?
I can't, sorry! We're holding that one close to our chest.
SP: On a final note, are there any books that you would like to
recommend or share with our readers?
Yes! There are several books that I absolutely love that aren't about
web design, but have lots to do with web design. One is How
Buildings Learn, by Stuart Brand. Seriously, it's an amazing book. Two
is The
Death And Life Of Great American Cities, by Jane Jacobs, who sadly
passed away a couple of years ago. A brilliant book! It's about urban
design. For example, it explains how wide sidewalks should be for optimum
behavior, so that children can have enough room to play, but if the
sidewalk is too wide, they're too far away from observers, so dangerous
things can happen. So many of these kinds of ideas extrapolate to the
Web.
And then of course there's Edward Tufte: Envisioning
Information.
As for books that are specifically about the Web, Dave Shea's book
about the CSS Zen Garden is great. And the really old book by Kevin
Cox, called User
Interface Design.
SP: And any blogs that you discovered recently that you're
enjoying and would like to share?
The Canadian Design
Resource weblog, which posts print and industrial design, is a great
site. The Big Picture,
which is from boston.com, is amazing. They've started posting photo essays
every two or three days, but they're 600-pixel wide, huge images. They did
one for the Olympics, they did one for earthquakes ... they're amazing.
Huge, gorgeous images every two or three days. Put it on your RSS reader.
They make Digg all the time.
SP: Thanks for your time Daniel.
Thanks a lot Matt, that was really fun!

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That's all for this issue -- thanks for reading!
If you're interested in reading further coverage of the conference by
the SitePoint team, be sure to check out the following posts:
We also have some more interviews with many of the thinkers and doers of
the Web going live on sitepoint.com over the next couple of weeks, so be
sure to check in regularly.
I'll see you in a few weeks.
Alex Walker
design@sitepoint.com
Editor,
SitePoint Design View
