| The Useful, the Usable and the Unbelieveable in Design for the Web | |||
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Introduction
We're twenty one today! It seems like a lot longer, but it's now been a month since we released the beta version of Spanky Corners - our rounded corners generating tool based on a tutorial published in the April edition of the Design View. In the intervening time we've been polishing the code that Spanky delivers and making it easier to use too. The code it writes isn't unbreakable, but we're pretty happy with it. Check it out when you have a chance. We're also going to take a look at the Web's most durable usability standard -- the '3-Click Rule'. Enjoy.
Alex Walker
How Many Clicks?Rules are useful. They not only tell us what's ok and what's not, but they can actually teach us how stuff works. The whole idea of a rule is that it's rigid and isn't supposed to allow for a lot of adaptability - even when it comes to the vagaries of the Web - right? The '3-Click Rule' is one of the Web's first and most enduring usability maxims. It states that it should take no more than 3 clicks to access any feature, content or destination within a given site. Originally laid down in Jeffrey Zeldman's 'Taking Your Talent to the Web: Making the Transition from Graphic Design to Web Design' (2001), it has provided a tangible and sensible yardstick for the many print design converts encountering items like clicks, links, sitemaps and navigation for the first time. Clients have loved it because it sounds very wise... 'surely 1 click wouldn't be enough, and 5 clicks sounds downright sloppy'. There have been challenges made, (the '1-Click Rule') but the 3-Click Rule seems to have struck such a resonant chord that we're constantly surprised by how many seemingly non web-savvy clients bring it up at the first mention of usablility. Three cheers for 3 clicks! So where does that leave us in 2006? I believe that although it has served a useful purpose, we can now take a more sophisticated approach. Back in January, Nature Magazine published a study showing that the average Web surfer assesses the worthiness of a page in just 50 milliseconds. Although navigation choices are a slightly different kind of decision, this study does give you a feel for how little brainpower the average user wants to expend on a page. They're not stupid, but they typically just scatter-scan a page and click on the easiest option that appears plausible.
It's possible that your three containers will be just what you need, but more likely they're not. So what do you do? You start squashing the peanuts in with the corn chips and the dried apricots in with the rice crackers. Nobody else will ever find the peanuts and the apricots will now taste weird, but hey it's your food right?! In the same way, the 3-Click rule asks you to shoehorn things into prefabricated categories, regardless of whether they naturally exist or not. This is what often leaves people spending too much time looking for the peanuts.
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Spanky Corners 1.0Last month I rushed out the 'alpha alpha version' of our new rounded corners method, just as the April Design View was being sent. It had a few rough edges initially. If you checked it out then and found a few bugs, I'm pleased to report it has developed nicely in the interim. It should now work effectively in the following:
We've developed the code behind it to allow better text resizing across browsers and made it easier to download your code and images in a ZIP file.
We're now using '
Unfortunately IE won't allow the background in any
' If you had your heart set on identical presentation across all browsers, there may be a solution:
Stick with using the ' Either way, give it a try and let me know if you find it useful. Read the blog entry:
Krug's Mindless Decision: Any time you give a user a no-brainer decision, without large amounts of stuff they don't want or need, you're making their job easier. Let's consider a real-world scenario: An online clothing retailer like Brooks Brothers, Tommy or Dolce & Gabbana will typically have between 1000 and 5000 items (including size and color variations) available for online purchase. If, for example, Tommy.com offers 4000 individually purchasable items, chances are 95% of those items will be an undesirable size, gender, color and/or style for a given user. This no-interest content is obscuring the high-interest content. The trick then is to be able to hide this clutter away as quickly and painlessly as possible. Perhaps the all-time greatest no-brainer you can ask in this setting is, 'are you looking for men's clothing or women's clothing?' So here we go:
Click 1: 'Men's' or 'Women's' fashion - A gentle
beginning.
Click 2: 'Summer' or 'Winter' collection - Only
slightly more difficult, and still a 50/50 pick. The answer allows us to
rule out a lot of strictly seasonal clothing such as jackets, scarfs and
swimwear.
Click 3: Type selection - We're out of
50/50 questions now. This time we offer six choices; 'Pants', 'Shorts',
'Shirts/Tees', 'Underwear', 'Socks' and 'Swimwear'.
Click 4: Style/Cut selection - Three clicks into the
process and we have eliminated 3820 items from our user's
view. They should be fairly focussed now, so we might ask them to select
from one of 10 styles.
Click 5: Size selection - A choice of six sizes;
'small', 'medium', 'large', 'x-large', 'xx-large', 'xxx-large'.
Click 6: Color selection - Perhaps a choice of three;
'Tan', 'Khaki' or 'Cobalt'. With six mindless clicks, we have helped our user accomplish what is a fairly difficult task - isolating one item from 4000. It has taken us 6 steps, but none of those steps challenged the user to choose from any more than 10 items at once. Most asked much less. Note that the actual Tommy Website follows a logic all of its own:
But on the bright side, you can get to your 'Outerwear' in three clicks.
Design SpotlightAfter researching last month's article on the Marketplace, I came to realize exactly how much excellent design work is being produced in there. Because so little of the Marketplace work gets highlighted outside the forums, I've decided to show off some top-notch stuff in the Design View. First cab off the rank is this ultra-modern template design by Finnish designer Markku Ylisirniö of John Tempera Designs. This is only one of three impressive designs he submitted to this contest. Incidentally the design is for web development company Kaizen-Web, who obtained their slick new logo via the same process. Nice work Markku!
That's all for this issue -- thanks for reading! I'll see you in a few weeks.
Alex Walker
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