Hello, i have created a n image slider with gives the user control over which image they can view ect.

I would like to make the image zoom in slightly, and smoothly once it has slid into place, can anyone help with this please ?

An example of what i want to do can be seen at www.hidden-dragon.com , however this is done in flash and i would like to avoid this is possible.

Any suggestions much appreciated, please see my code below

Thanks in advance

<SCRIPT LANGUAGE="JavaScript">

var interval = 4.0; // delay between rotating images (in seconds)
var random_display = 0; // 0 = no, 1 = yes
interval *= 1000;

var image_index = 0;
image_list = new Array();
image_list[image_index++] = new imageItem("images/home/01.jpg");
image_list[image_index++] = new imageItem("images/home/02.jpg");
image_list[image_index++] = new imageItem("images/home/03.jpg");
image_list[image_index++] = new imageItem("images/home/04.jpg");
image_list[image_index++] = new imageItem("images/home/05.jpg");
image_list[image_index++] = new imageItem("images/home/06.jpg");
image_list[image_index++] = new imageItem("images/home/03.jpg");
image_list[image_index++] = new imageItem("images/home/04.jpg");
var number_of_image = image_list.length;
function imageItem(image_location) {
this.image_item = new Image();
this.image_item.src = image_location;
}
function get_ImageItemLocation(imageObj) {
return(imageObj.image_item.src)
}
function generate(x, y) {
var range = y - x + 1;
return Math.floor(Math.random() * range) + x;
}
function getNextImage() {
if (random_display) {
image_index = generate(0, number_of_image-1);
}
else {
image_index = (image_index+1) &#37; number_of_image;
}
var new_image = get_ImageItemLocation(image_list[image_index]);
return(new_image);
}
function rotateImage(place) {
var new_image = getNextImage();
document[place].src = new_image;
var recur_call = "rotateImage('"+place+"')";
setTimeout(recur_call, interval);
}// End -->
</script>