I have read the pages on preventing caching of text files and xml files but the solutions do not work on my action script. They render the rest of my file invalid. I have been trying to include ?"+Math.random() into line 3 on text file and this line of xml file with no luck. xmlData.load("graduation.xml");
When I try to use it in both fla files everything below it turns green and I get errors when trying to publish. Really stumped. It is raelly frustrating to have something not refresh itself. Any help would be greatly appreciated. I have been reading tons of pages on this and getting nowhere.


My as2 for loading text file
loadText = new LoadVars();
loadText.load("aurora.txt");
//creating the loadVarsText function
loadText.onLoad = function() {
scroller.text = this.content;
};

My as2 for loading xml file


function loadXML(loaded) {

if (loaded) {

xmlNode = this.firstChild;
image = [];
description = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {

image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue;
description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue;

}
firstImage();

} else {

content = "file not loaded!";

}

}
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("graduation.xml");
/////////////////////////////////////
listen = new Object();
listen.onKeyDown = function() {

if (Key.getCode() == Key.LEFT) {

prevImage();

} else if (Key.getCode() == Key.RIGHT) {

nextImage();

}

};
Key.addListener(listen);
previous_btn.onRelease = function() {

prevImage();

};
next_btn.onRelease = function() {

nextImage();

};
/////////////////////////////////////
p = 0;
this.onEnterFrame = function() {

filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {

preloader.preload_bar._xscale = 100*loaded/filesize;

} else {

preloader._visible = false;
if (picture._alpha<100) {

picture._alpha += 10;

}

}

};
function nextImage() {

if (p<(total-1)) {

p++;
if (loaded == filesize) {

picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();

}

}

}
function prevImage() {

if (p>0) {

p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();

}

}
function firstImage() {

if (loaded == filesize) {

picture._alpha = 0;
picture.loadMovie(image[0], 1);
desc_txt.text = description[0];
picture_num();

}

}
function picture_num() {

current_pos = p+1;
pos_txt.text = current_pos+" / "+total;

}