SitePoint Sponsor

User Tag List

Results 1 to 5 of 5
  1. #1
    duncan
    SitePoint Community Guest
    Notice: This is a discussion thread for comments about the SitePoint article, The Art and Science of JavaScript.
    __________

    reminds me of the old Wolfenstein 5K

    http://www.wolf5k.com/

  2. #2
    Mathieu 'p01' Henri
    SitePoint Community Guest
    The only thing in common is the maze based on a regular grid. The rendering technique and approach are completely different. And of course there is no enemies & items.

    However, if you liked wolk5k in its time, you should really look at 3D TOMB II. It goes a "few" steps further ... in just less than 4 Kb.


    http://www.3dtomb2.com

  3. #3
    padawan silver trophybronze trophy markbrown4's Avatar
    Join Date
    Jul 2006
    Location
    Victoria, Australia
    Posts
    4,122
    Mentioned
    29 Post(s)
    Tagged
    2 Thread(s)
    This maze must be using a completed different model than this tutorial - it's pretty different to anything i've seen doen with js:
    http://www.abrahamjoffe.com.au/ben/canvascape/

  4. #4
    Mathieu 'p01' Henri
    SitePoint Community Guest
    Wolf 5k, Canvascape and Canvex all use raycasting either against a regular grid or a BSP for the later one.

    Raycasting has been done in JS for at least 6 years.

    3D TOMB II uses floor casting against a regular grid.

  5. #5
    Posts rarely lloydi's Avatar
    Join Date
    Jan 2002
    Location
    Swindon UK
    Posts
    620
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Like James says at the beginning, this is not the best tool to use for building a game, but I've given this a 10/10 for its brilliance of thinking. James, you are either the smartest JavaScript (and all round) developer I know, or you are teh most insane. I'm not sure which it is ;-)


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •