Hi!
I tried some but i still didn't get the behaviour I need, this time I used a constructor to obtain more objects:
the html objects
HTML Code:
<img src="ball1.gif" id="ball1" width="50" height="50" onClick="setobj(this.id)">
<img src="ball2.gif" id="ball2" width="50" height="50" onClick="setobj(this.id)">
<div id="floatimg" style="position:absolute; display:none; left:0px; top:0px;"><img id="test"></div>
<td width="642" onClick="freevent()">
<div id="principalarea" style="position:relative; overflow:yes; left:0px; top:0px; width:666px; height:500px; border:1px #FFFFFF;"></div>
</td>
global variables
PHP Code:
var gcountobjetos=0;
var flagsetobjetos=0;
var xMousePos = 0;
var yMousePos = 0;
My constructor to generate more objects
PHP Code:
MyNewLayer=function(idlayer,idimg,srcimg,xpos,ypos){
var something;
var mylayer;
this.xpos;
this.ypos;
this.idlayer=idlayer;
this.srcimg=srcimg;
this.idimg=idimg;
this.something="<img id='"+this.idimg+"' src='"+this.srcimg+"'>";
this.mylayer="<div id='"+this.idlayer+"' style='position:relative; left:"+this.xpos;+"px; top:"+this.ypos;+"px;'>"+this.something+"<div>";
}
The function that triggers the object motion:
PHP Code:
function setobj(objetuse){
if(document.all){
flagsetobjetos=objetuse;
document.onmousemove=captureMousePosition;
}
}
Asign values to my layer and img object
PHP Code:
function captureMousePosition(q){
var myobjeto=document.getElementById('floatimg');
var sourceobj=document.getElementById(flagsetobjetos);
var testid=document.getElementById('test');
var display=document.getElementById('principalarea');
xMousePos = event.clientX-50;//get mouse x position
yMousePos = event.clientY-50;//get mouse y position
myobjeto.style.left=xMousePos;//put my object in xMousePos position
myobjeto.style.top=yMousePos;//put my object in yMousePos position
testid.src=sourceobj.src;//asign src value to my img object
myobjeto.style.display = "block";//show layer
}
Funtion that creates the new object
PHP Code:
function freevent(){
domObj1 = new MyNewLayer('floatimg'+gcountobjetos,'test'+gcountobjetos,sourceobj.src,xMousePos,yMousePos);
display.innerHTML=domObj1.mylayer;//display image in my main layer
gcountobjetos++;
document.onmousemove=null;//stop moving
}
But It didn't work either, someone could put me on the right direction
thanks in advance
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