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  1. #1
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    Client/Server Game

    I have to build a project as a simple game. I decided to make a BINGO game because I think it would be pretty simple. I have most of the basics down for the game but I need to make the game support more then one player otherwise, its useless. I am wondering can something like this be done with .Net remoting? Where the "card caller" can be on a server and when it chooses a number send it to all the clients so they know what number was called.

    I'm not sure how to approach the multiplayer part of the game.
    - g33k

  2. #2
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    Tip: TCP over IP connections, or use python language and the twisted module

  3. #3
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    Quote Originally Posted by JoshBebbington
    Tip: TCP over IP connections, or use python language and the twisted module
    Good suggestion. I would have done this.


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