Yep. Used swapDepth() but had to go a roundabout way of discovering it since I had no idea what you'd term it....
Works great. Here's what I'm doing. On the button:
Code:
on (rollOver) {
_root.tactics1.gotoAndPlay(2);
_root.tactics1.swapDepths(2);
}
on (rollOut) {
_root.tactics1.gotoAndPlay(11);
_root.tactics1.swapDepths(1);
}
And last frame of the clip:
Code:
this.swapDepths(0);
Why jump back down to Level 0 in two steps? It's more pleasing on the eye cos what I'm doing is scaling something up and then back down again on mouseout. Without that extra level jump, as soon as the mouse goes out of the hit area the movie would leap back behind all the other inactive movies as it scales back down. Not as pretty! This way it goes to an intermediate Level where it won't get in the way of the next activated clip as it scales back, but also won't get lost behind the still inactive clips either. Sort of an air lock between the two states I guess... 
G
Bookmarks