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David Rousset reveals a long-held Microsoft secret about what drove the development of CSS Grid Layout. Tetris is involved.Read More
How do you take a nebulous idea and turn it into a game — to get from technical details, to something interesting and challenging? Well recently, I found myself wondering whether CSS transitions... Read More
With all the talk of desktop, tablet, and mobile, there is another type of browser which tends to slip through the cracks – console browsers. In late 2012, Nintendo released it’s Wii U... Read More
Hot on the heels of SitePoint’s recent Jump Start Node.js comes the second addition to this new series: Jump Start CoffeeScript. For those among you who are keen to investigate the handy little... Read More
SeaBattle is an HTML5 game that demonstrates the usefulness of HTML5′s Audio, Canvas, and Web Storage APIs. This article completes our five-part gaming series covering SeaBattle by exploring... Read More
Last week, our gaming series dug deeper into SeaBattle’s architecture by discussing the SeaBattle object’s update() function along with its makeShip(x, y, bound1, bound2) constructor.... Read More
Last Friday, in our series on gaming, I started to explore SeaBattle’s architecture by focusing on the SeaBattle object’s init(width, height) function along with the related rnd(limit)... Read More
Last week, I introduced an HTML5 game known as SeaBattle, as a demonstration of what you can accomplish with HTML5′s Audio, Canvas, and Web Storage APIs. I then showed you how to embed this... Read More
Web browsers supporting HTML5′s Audio, Canvas, and Web Storage APIs are an exciting gaming platform. These APIs can be used to create interesting games with money-making potential. As a... Read More
There’s been a bit of an explosion in the HTML5/JavaScript gaming sphere of late. Browser games have seen a surge in popularity, and developers are beginning to find a suite of handy APIs and... Read More



