iOS Tutorials
Today I’m going to take a bit of a break from writing about Orny to discuss Apple’s APIs for Twitter integration, newly introduced in the iOS 5 SDK . Specifically, we’re going to cover the... Read More
In this series of articles I am discussing the creation of charts and graphs using nothing more than Quartz 2D, a graphics rendering API created by Apple, which is a part of Core Graphics. You might... Read More
To create a line graph, I am going to reuse the same project that we used for drawing bars in the previous part of the series. We won’t need the logic for drawing bars anymore, so comment out a... Read More
When I joined the team I have been working with recently, they were trying to create a graph using Core Plot, a popular third party library. It didn’t go well though, there were two big problems.... Read More
In part one of this mini series, we tackled the question of implementing a slider when you want to create a range of values, not just one. If you haven’t read part one, you’ll be feeling a... Read More
One of the commonly used iOS controls is the slider control. It’s a great, all purpose slider, that allows you to quickly swipe your finger along the screen to set a value. Things get a little... Read More
Loading screens are a necessity of digital life. It’s important to provide a user with feedback when you start a process for which your application has to wait for a response. If a user presses a... Read More
In this series, we’ve been creating an application called Orny . The application will (hypothetically) be used by Ornithologists to record sightings of birds, where those sightings occurred, and... Read More
Part of the appeal of mobile services is that they are relevant to where you are right now. Most phones support GPS and a connection to the network. And when you combine those you get a convenient... Read More
This is part three of an ongoing series. You may wish to read or review the previous sections on iOS Development Basics and iOS Apps with Tasty UI . As the series goes on, we’re going to develop... Read More
Throughout this three part tutorial we have been building a space game for the iPad. In the first two instalments we created the application, added the drawing of the spaceship, added flight and... Read More
In the first phase of the Padsteroids tutorials we created the iPad application and added some simple drawing to it. In phase two we will add interactivity by adding controls for the player to... Read More
In the first phase of the Padsteroids tutorials we created the iPad application and added some simple drawing to it. In phase two we will add interactivity by adding controls for the player to... Read More




