Throughout this three part tutorial we have been building a space game for the iPad. In the first two instalments we created the application, added the drawing of the spaceship, added flight and firing controls and hooked them up so that the ship could move and fire it’s laser. Now it’s time to add some asteroids to make the game really interesting. In this final phase of the tutorial you will see some more advanced drawing including linear gradient fills, as well as the ability to dynamically and remove views from the display

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BuildMobile: Light Speed iOS Apps: Padsteroids 3

Jack Herrington
Jack Herrington is an engineer, author, and presenter who lives and works in the San Francisco Bay Area. He lives with his wife, daughter and two adopted dogs. When he's not writing software, books, or articles you can find him cycling, running, or in the pool training for triathlons. You can keep up with Jack's work and his writing at http://jackherrington.com.

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